public virtual bool CheckMana(Mobile from, bool consume) { int mana = CalculateMana(from); if (from.Mana < mana) { from.SendLocalizedMessage(1060181, mana.ToString()); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack return(false); } if (consume) { if (GetContext(from) == null) { Timer timer = new WeaponAbilityTimer(from); timer.Start(); AddContext(from, new WeaponAbilityContext(timer)); } if (ManaPhasingOrb.IsInManaPhase(from)) { ManaPhasingOrb.RemoveFromTable(from); } else { from.Mana -= mana; } CrazedMage.ManaCorruption(from, BaseMana); } return(true); }
public virtual bool CheckMana(Mobile from, bool consume) { int mana = CalculateMana(from); if (from.Mana < mana) { from.SendLocalizedMessage(1060181, mana.ToString()); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack return(false); } if (consume) { if (GetContext(from) == null) { Timer timer = new WeaponAbilityTimer(from); timer.Start(); AddContext(from, new WeaponAbilityContext(timer)); } from.Mana -= mana; } return(true); }
public virtual bool CheckStam(Mobile from, bool consume) { BaseWeapon weapon = from.Weapon as BaseWeapon; int stamReq = (int)(weapon.Weight * 2.75); if (from.Stam < stamReq) { from.SendMessage("You require an additional {0} stamina to use this ability.", stamReq); return(false); } if (consume) { if (GetContext(from) == null) { Timer timer = new WeaponAbilityTimer(from); timer.Start(); AddContext(from, new WeaponAbilityContext(timer)); } from.Stam -= stamReq; } return(true); }
public virtual bool CheckStam(Mobile from, bool consume) { int stam = CalculateStam(from); if (from.Stam < stam) { from.SendMessage("You need ~1_STAMINA_REQUIREMENT~ to perform that attack."); return(false); } if (consume) { if (GetContext(from) == null) { Timer timer = new WeaponAbilityTimer(from); timer.Start(); AddContext(from, new WeaponAbilityContext(timer)); } from.Stam -= stam; } return(true); }
public virtual bool CheckStam(Mobile from, bool consume) { int stam = CalculateStam(from); if (from.Stam < stam) { from.SendMessage("You are too tired to do that."); return(false); } if (consume) { if (GetContext(from) == null) { Timer timer = new WeaponAbilityTimer(from); timer.Start(); AddContext(from, new WeaponAbilityContext(timer)); } from.Stam -= stam; } return(true); }
public virtual bool CheckMana(Mobile from, bool consume) { int mana = this.CalculateMana(from); if (from.Mana < mana) { from.SendLocalizedMessage(1060181, mana.ToString()); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack return false; } if (consume) { if (GetContext(from) == null) { Timer timer = new WeaponAbilityTimer(from); timer.Start(); AddContext(from, new WeaponAbilityContext(timer)); } if (ManaPhasingOrb.IsInManaPhase(from)) ManaPhasingOrb.RemoveFromTable(from); else from.Mana -= mana; } return true; }
public virtual bool CheckStam(Mobile from, bool consume) { BaseWeapon weapon = from.Weapon as BaseWeapon; int stamReq = (int)(weapon.Weight * 1.5); if (from.Stam < stamReq) { from.SendMessage("You require an additional {0} stamina to use this ability.", stamReq); return false; } if (consume) { if (GetContext(from) == null) { Timer timer = new WeaponAbilityTimer(from); timer.Start(); AddContext(from, new WeaponAbilityContext(timer)); } from.Stam -= stamReq; } return true; }
public virtual bool CheckMana( Mobile from, bool consume ) { int mana = CalculateMana( from ); if ( from.Mana < mana ) { if( ( from is BaseCreature ) && ( from as BaseCreature ).HasManaOveride ) { return true; } from.SendLocalizedMessage( 1060181, mana.ToString() ); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack return false; } if ( consume ) { if ( GetContext( from ) == null ) { Timer timer = new WeaponAbilityTimer( from ); timer.Start(); AddContext( from, new WeaponAbilityContext( timer ) ); } from.Mana -= mana; } return true; }
public virtual bool CheckMana( Mobile from, bool consume ) { int mana = CalculateMana( from ); if ( from.Mana < mana ) { from.SendLocalizedMessage( 1060181, mana.ToString() ); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack return false; } if ( consume ) { if ( GetContext( from ) == null ) { Timer timer = new WeaponAbilityTimer( from ); timer.Start(); AddContext( from, new WeaponAbilityContext( timer ) ); } from.Mana -= mana; #region Mana Phase if ( ManaPhase.UnderEffect( from ) ) ManaPhase.OnManaConsumed( from ); #endregion } return true; }
public virtual bool CheckMana( Mobile from, bool consume ) { int mana = CalculateMana( from ); if ( from.Mana < mana ) { from.SendLocalizedMessage( 1060181, mana.ToString() ); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack return false; } if ( consume ) { //edit by Sunny int consecutives = 1; WeaponAbilityContext context = GetContext( from ); if ( context != null ) { consecutives = context.Consecutives + 1; RemoveContext( from, context ); } Timer timer = new WeaponAbilityTimer(from); timer.Start(); AddContext( from, new WeaponAbilityContext( timer, consecutives ) ); from.Mana -= mana; //end edit } return true; }
public virtual bool CheckStam( Mobile from, bool consume ) { int stam = CalculateStam( from ); if ( from.Stam < stam ) { from.SendMessage( "You are too tired to do that." ); return false; } if ( consume ) { if ( GetContext( from ) == null ) { Timer timer = new WeaponAbilityTimer( from ); timer.Start(); AddContext( from, new WeaponAbilityContext( timer ) ); } from.Stam -= stam; } return true; }