Exemple #1
0
    //------------------------------------------------------------------
    private void SetStartingWeapon(int playerNumber)
    {
        Weapon3D rewardWeapon = Instantiate(weaponRewardFromLastLevel[playerNumber]);

        rewardWeapon.isReward        = true;
        rewardWeapon.bullets         = rewardWeapon.bulletsIfReward;
        rewardWeapon.hand            = playerInfo[playerNumber].PlayerController.playerRightArm.transform.GetChild(0).gameObject;
        rewardWeapon.weaponOwnership = playerNumber;
        rewardWeapon.GrabAndDestroy(playerInfo[playerNumber].PlayerController);
    }
        //---------------------------------------------------------------------------------------
        private void OnTriggerStay2D(Collider2D collision)
        {
            if (isAlive)
            {
                if (collision.CompareTag("EnergyDispenser") && canHeal && Input.GetButtonDown(inputMapping.interactInput))
                {
                    collision.GetComponent <HealStation>().UseStation(GetComponent <_CharacterController>());
                }
                if (collision.CompareTag("Weapon") && Input.GetButtonDown(inputMapping.interactInput))
                {
                    Weapon3D weapon = collision.GetComponent <Weapon3D>();
                    if (!weapon.isGrabbed)
                    {
                        weapon.hand = playerRightArm.transform.GetChild(0).gameObject;

                        weapon.weaponOwnership = playerNumber;
                        weapon.GrabAndDestroy(this);
                        GMController.instance.TensionThresholdCheck(GMController.instance.tensionStats.actionsPoints); // add tension points for action
                    }
                }
                if (collision.CompareTag("Key") && Input.GetButtonDown(inputMapping.interactInput))
                {
                    Weapon3D key = collision.GetComponent <Weapon3D>();
                    if (!key.isGrabbed)
                    {
                        key.hand = playerRightArm.transform.GetChild(0).gameObject;

                        key.weaponOwnership = playerNumber;
                        key.GrabAndDestroy(this);
                        hasKey = true;
                    }
                }
                if (collision.CompareTag("Exit") && hasKey)
                {
                    canExit = true;
                }
            }
        }