public SoundSystem.SoundHandle Play(WeakSoundDef weakSoundDef) { return(default(SoundSystem.SoundHandle)); }
public SoundHandle Play(WeakSoundDef weakSoundDef) { SoundDef def; return(m_SoundDefs.TryGetValue(weakSoundDef.guid, out def) ? Play(def) : new SoundHandle(null)); }