/// 保存路标点至XML<summary>
    /// 保存路标点至XML
    /// </summary>
    /// <param name="xmlFileName">xml文件名(不包含路径)</param>
    /// <param name="all">路标点集合(父物体)</param>
    public void SaveWaypointsToXml(WaypointMessage all, string xmlPath)
    {
        WaypointsXML temWaypointsXML = new WaypointsXML();

        int number = 0;

        //xml是否存在,如果存在就删除
        //否则会叠加
        if (File.Exists(xmlPath))
        {
            File.Delete(xmlPath);
        }

        foreach (Transform child in all.transform)
        {
            number++;

            WaypointsModel temWM = new WaypointsModel();
            temWM.Index    = int.Parse(child.transform.name);
            temWM.Position = child.position;
            temWM.Rotation = child.rotation;
            temWM.Scale    = child.localScale;

            temWaypointsXML.AddXmlData(temWM, xmlPath);
        }

        //保存后刷新路标点
        LoadXmlToWaypoints(all, xmlPath);

        if (Debug.isDebugBuild)
        {
            Debug.Log("【" + all.WaypointsModelAll.Count.ToString() + "】保存完成:" + all.curWaypointsXMLPath);
        }
    }
    /// 加载XML至路标点 <summary>
    /// 加载XML至路标点
    /// </summary>
    /// <param name="xmlFileName">xml文件名(不包含路径)</param>
    /// <param name="all">路标点集合(父物体)</param>
    public void LoadXmlToWaypoints(WaypointMessage all, string xmlPath = null, string xmlString = null)
    {
        WaypointsXML   temWaypointsXML = new WaypointsXML();
        WaypointsModel temWM           = new WaypointsModel();

        int number = 0;

        all.WaypointsModelAll.Clear();

        //销毁子物体
        DestroyChild(all.transform);

        //获取XML数据至集合
        temWaypointsXML.GetXmlData(all.WaypointsModelAll, xmlPath, xmlString);
        for (int i = 0; i < all.WaypointsModelAll.Count; i++)
        {
            number++;

            //在编辑器中则创建
            if (Application.platform == RuntimePlatform.WindowsEditor)
            {
                GameObject go = new GameObject();
                go.transform.parent     = all.transform;
                go.name                 = all.WaypointsModelAll[i].Index.ToString();
                go.transform.position   = all.WaypointsModelAll[i].Position;
                go.transform.rotation   = all.WaypointsModelAll[i].Rotation;
                go.transform.localScale = all.WaypointsModelAll[i].Scale;
            }
        }

        if (Debug.isDebugBuild)
        {
            Debug.Log("【" + all.WaypointsModelAll.Count.ToString() + "】加载完成:" + all.curWaypointsXMLPath);
        }
    }