// Use this for initialization void Start() { _socket = GameObject.Find("SocketIO").GetComponent <SocketIOComponent>(); _socket.On("open", OnOpen); _socket.On("reset", OnReset); _socket.On("steer", OnSteer); _socket.On("manual", onManual); _carController = CarRemoteControl.GetComponent <CarController>(); wpt = new WaypointTracker_pid(); }
// Use this for initialization void Start() { _carController = CarRemoteControl.GetComponent <CarController>(); wpt = new WaypointTracker_pid(); //connect to TCP Server ReadOk = false; WriteOk = false; try { client = new TcpClient(Server_IP, SERVER_PORT); client.GetStream().BeginRead(readBuffer, 0, READ_BUFFER_SIZE, new AsyncCallback(DoRead), null); Debug.Log("Connection OK!"); } catch (Exception ex) { Debug.Log("Connection ERROR!"); } }