// Use this for initialization void Start() { agent = GetComponent <NavMeshAgent>(); wpSolver = GetComponent <WaypointSolver>(); player = FindObjectOfType <Player>(); animator.SetFloat("Walk", 1); }
// Use this for initialization void Start() { agent = GetComponent <NavMeshAgent>(); wpSolver = GetComponent <WaypointSolver>(); player = GameObject.FindGameObjectWithTag("Player"); state = EnemyState.Chase; }
// Use this for initialization void Start() { wpSolver = GetComponent <WaypointSolver>(); player = FindObjectOfType <Player>(); anim = GetComponent <Animator>(); enemyNameText.text = enemyName; currentHealth = maxHealth; UpdateHealthUI(); }