Exemple #1
0
 /// <summary>
 /// Adds a waypoint before the current destination
 /// </summary>
 /// <param name="targetPosition">The target position in world coordinates</param>
 public void AddWaypointPrev(Vector2 targetPosition)
 {
     if (current == null)
     {
         WaypointList.AddFirst(targetPosition);
     }
     else
     {
         WaypointList.AddBefore(current, targetPosition);
     }
 }
Exemple #2
0
        /// <summary>
        /// Adds a waypoint at the given index position in the path
        /// </summary>
        /// <param name="targetPosition">The target position in world coordinates</param>
        /// <param name="index">Position in the waypoint list where the target should be inserted at</param>
        public void AddWaypointAt(Vector2 targetPosition, int index)
        {
            if (index < 0)
            {
                throw new IndexOutOfRangeException();
            }

            if (!WaypointList.Any())
            {
                WaypointList.AddLast(targetPosition);
            }

            var currentIndex = 0;
            var currentNode  = WaypointList.First;

            while (currentIndex < index)
            {
                if (currentNode == WaypointList.Last)
                {
                    if (index > currentIndex + 1)
                    {
                        throw new IndexOutOfRangeException();
                    }

                    WaypointList.AddLast(targetPosition);
                    return;
                }
                else
                {
                    currentNode = currentNode.Next;
                    currentIndex++;
                }
            }

            WaypointList.AddBefore(currentNode, targetPosition);
        }