void OnSceneGUI() { if (waypointGraph != null && waypointGraph.graphIsOutDated()) { waypointGraph.PopulateGraph(); } if (waypointGraph != null) { waypointGraph.DrawGraph(); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); waypointGraph = (WaypointGraph)target; if (waypointGraph == null || waypointGraph.waypoints == null || waypointGraph.edges == null) { waypointGraph.InitializeGraph(); } else if (waypointGraph.isEmpty()) { waypointGraph.PopulateGraph(); } waypointStr = EditorGUILayout.TextField("Waypoint: ", waypointStr); if (GUILayout.Button("Add Waypoint")) { waypointGraph.CreateWaypoint(waypointStr); waypointStr = ""; Repaint(); } fromStr = EditorGUILayout.TextField("From: ", fromStr); toStr = EditorGUILayout.TextField("To: ", toStr); if (GUILayout.Button("Add Edge")) { waypointGraph.CreateEdge(fromStr, toStr); fromStr = ""; toStr = ""; Repaint(); } SceneView.RepaintAll(); }