/// <summary> /// Displays nav mesh paths in the scene. /// </summary> private void DisplayPaths() { AiWaypointNetwork network = (AiWaypointNetwork)target; WaypointEngine engine = new WaypointEngine(network); Waypoint fromWaypoint = engine.GetWaypoint(network.PathStartIndex); Waypoint toWaypoint = engine.GetWaypoint(network.PathEndIndex); if (fromWaypoint != null && fromWaypoint.Transform != null && toWaypoint != null && toWaypoint.Transform != null) { NavMeshPath path = new NavMeshPath(); NavMesh.CalculatePath(fromWaypoint.Transform.position, toWaypoint.Transform.position, NavMesh.AllAreas, path); Handles.color = Color.yellow; Handles.DrawPolyLine(path.corners); } }
/// <summary> /// Initializes the Waypoint stuff, to include setting the initialze direction. /// </summary> private void InitializeWaypointDestination() { Assert.IsNotNull(this.network, "NavAgentExample: 'Way Point Network' is missing; did you forget to set it in inspector!"); engine = new WaypointEngine(this.network); if (this.currentWaypoint == null) { this.currentWaypoint = engine.GetWaypoint(network.PathStartIndex); } SetWaypointDestination(false); }