private async Task <bool> TakingWaypoint() { if (!await WaypointCoroutine.UseWaypoint(BountyData.WaypointNumber)) { return(false); } State = States.InZone; return(false); }
private async Task <bool> Coroutine() { if (await WaypointCoroutine.UseWaypoint(WaypointNumber)) { _isDone = true; return(true); } return(false); }
private async Task <bool> TakingWaypoint() { DisablePulse(); if (!await WaypointCoroutine.UseWaypoint(_keywardenData.WaypointNumber)) { return(false); } State = States.Searching; return(false); }
public static async Task <CoroutineResult> EnsureIsInTown() { if (!(ZetaDia.IsInTown && ZetaDia.Globals.WorldSnoId == SNOWorld.X1_Tristram_Adventure_Mode_Hub) && await WaypointCoroutine.UseWaypoint(WaypointFactory.ActHubs[Act.A1])) { return(CoroutineResult.Running); } return(await Coroutine.Wait(TimeSpan.FromSeconds(2), () => ZetaDia.IsInTown) ? CoroutineResult.Done : CoroutineResult.Running); }
private async Task <bool> TakingWaypoint() { DisablePulse(); Waypoint wp = ZetaDia.Storage.ActManager.GetWaypointByLevelAreaSnoId(_keywardenData.WaypointLevelAreaId); if (!await WaypointCoroutine.UseWaypoint(wp.Number)) { return(false); } State = States.Searching; return(false); }
public virtual async Task <bool> InGameTask() { if (!AutoFollow.Enabled) { return(false); } if (!Core.GameIsReady || Party.IsLocked) { await Coroutine.Sleep(1000); Log.Verbose("Waiting (Invalid State)"); return(true); } if (!Core.TrinityIsReady) { Log.Verbose("Waiting for Trinity to be ready"); return(true); } if (Player.IsInTown && AdvDia.CurrentWorldId != ExplorationData.ActHubWorldIds[Act.A1] && PluginEvents.CurrentProfileType != ProfileType.Bounty) { return(!await WaypointCoroutine.UseWaypoint(WaypointFactory.ActHubs[Act.A1])); } AcceptRiftDialog(); if (DateTime.UtcNow < Coordination.WaitUntil) { Log.Debug("Waiting... (Generic IC) Remaining={0}s", Coordination.WaitUntil.Subtract(DateTime.UtcNow).TotalSeconds); await Coroutine.Sleep(500); return(true); } if (!AutoFollow.CurrentLeader.IsValid) { if (!AutoFollow.CurrentParty.Any(m => m.IsLeader)) { Log.Info("There is currently no leader"); } else { Log.Debug("Leader message was invalid"); } return(true); } GameUI.SafeCheckClickButtons(); return(false); }
private async Task <bool> ReturningToTown() { if (IsInZone) { State = States.TownRun; return(false); } if (!await WaypointCoroutine.UseWaypoint(WaypointFactory.ActHubs[_act])) { return(false); } return(false); }
public override async Task <bool> InGameTask() { // Returning True => go to next tick immediately, execution starts again from top of the tree. // Returning False => allow execution to continue to lower hooks. Such as profiles, Adventurer. if (!AutoFollow.CurrentLeader.IsValid) { return(false); } //if (!Service.IsConnected || AutoFollow.NumberOfConnectedBots == 0) // return false; if (Player.IsInTown && AdvDia.CurrentWorldId != ExplorationData.ActHubWorldIds[Act.A1]) { return(!await WaypointCoroutine.UseWaypoint(WaypointFactory.ActHubs[Act.A1])); } if (Player.IsFollower) { if (await Party.LeaveWhenInWrongGame()) { return(true); } } if (await Coordination.WaitForGameStartDelay()) { return(true); } if (await Coordination.WaitBeforeStartingRift()) { return(true); } if (await Coordination.WaitAfterChangingWorlds()) { return(true); } if (await WaitForGemUpgraded()) { return(true); } return(false); }
public override async Task <bool> MainTask() { if (WaypointNumber == -1 && DestinationLevelAreaSnoId != 0) { WaypointNumber = WaypointCoroutine.GetWaypointNumber(DestinationLevelAreaSnoId); } if (!await WaypointCoroutine.UseWaypoint(WaypointNumber)) { return(false); } Done(); await Coroutine.Sleep(1000); return(true); }
private async Task <bool> GoingToAct1Hub() { DisablePulse(); if (_goingToAct1HubWaitTimer == null) { _goingToAct1HubWaitTimer = new WaitTimer(TimeSpan.FromSeconds(5)); _goingToAct1HubWaitTimer.Reset(); } if (!_goingToAct1HubWaitTimer.IsFinished) { return(false); } if (!await WaypointCoroutine.UseWaypoint(WaypointFactory.ActHubs[Act.A1])) { return(false); } _goingToAct1HubWaitTimer = null; State = States.InTown; return(false); }