Exemple #1
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    private void sc()
    {
        Wayline[]  ky    = Kylines();
        Wayline    line  = ky[Random.Range(0, ky.Length)];
        GameObject go    = Instantiate(Gob[Random.Range(0, Gob.Length)], line.Waypoints[0], Quaternion.identity) as GameObject;
        xunlu      xunlu = go.GetComponent <xunlu>();

        xunlu.line = line;
    }
Exemple #2
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    private void sc()
    {
        Wayline[]  kyluxian = KYline();
        Wayline    line     = kyluxian[Random.Range(0, kyluxian.Length)];
        GameObject go       = Instantiate(gameob, line.waypoints[0], Quaternion.identity) as GameObject;
        xunlu      xunlu    = go.GetComponent <xunlu>();

        xunlu.line      = line;
        xunlu.line.isus = false;
    }
Exemple #3
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    private void sc()
    {
        Wayline[]  kylj  = kylines();
        Wayline    line  = kylj[Random.Range(0, kylj.Length)];
        GameObject go    = Instantiate(cub, line.waypoints[0], Quaternion.identity) as GameObject;
        xunlu      xunlu = go.GetComponent <xunlu>();

        xunlu.line      = line;
        xunlu.line.isok = false;
    }
Exemple #4
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 private void FindLuXian()
 {
     lines = new Wayline[transform.childCount];
     for (int i = 0; i < lines.Length; i++)
     {
         lines[i]           = new Wayline();
         lines[i].isus      = true;
         lines[i].waypoints = new Vector3[transform.GetChild(i).childCount];
         for (int point = 0; point < transform.GetChild(i).childCount; point++)
         {
             lines[i].waypoints[point] = transform.GetChild(i).GetChild(point).position;
         }
     }
 }
Exemple #5
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 private void Awake()
 {
     ChoiceLine  = Object.FindObjectsOfType <Wayline>();
     randindex   = Random.Range(0, 3);
     CurrentLine = ChoiceLine[randindex];
 }