Exemple #1
0
    IEnumerator CreateMonster()
    {
        if (waveQueue.Count <= 0)
        {
            yield break;
        }

        WaveInformation waveInformation = waveQueue.Dequeue();

        //每一波生成前的等待时间
        yield return(new WaitForSeconds(waveInformation.time));

        //每一个怪物列表
        foreach (var monsterList in waveInformation.monsterLists)
        {
            for (int j = 0; j < monsterList.count; ++j)
            {
                //生成怪物
                var monster = Instantiate(monsterPrefabs[monsterList.monsterID - 1], spawnPoint.position, Quaternion.identity, Monsters);
                //设置路径
                monster.GetComponent <BehaviorTree>().SetVariableValue("Road", wayPointManager.GetRoad(monsterList.wayID - 1));
                //生成间隔
                float rate = monsterList.rate;
                yield return(new WaitForSeconds(rate));
            }
        }

        alreadySpawnOneWave = true;
    }