void Start() { if (EventSystem.current == null) { EventSystem _es = FindObjectOfType <EventSystem> (); if (_es != null) { eventSystem = _es.gameObject; PrintDebugLog("Start() find current EventSystem: " + eventSystem.name); } if (eventSystem == null) { PrintDebugLog("Start() could not find EventSystem, create new one."); eventSystem = new GameObject("EventSystem", typeof(EventSystem)); } } else { eventSystem = EventSystem.current.gameObject; } // Standalone Input Module StandaloneInputModule _sim = eventSystem.GetComponent <StandaloneInputModule> (); if (_sim != null) { _sim.enabled = false; } // Old GazeInputModule GazeInputModule _gim = eventSystem.GetComponent <GazeInputModule>(); if (_gim != null) { Destroy(_gim); } // Gaze Input Module gazeInputModule = eventSystem.GetComponent <WaveVR_GazeInputModule> (); // Controller Input Module controllerInputModule = eventSystem.GetComponent <WaveVR_ControllerInputModule> (); initInteractionModeAndGazeTriggerType(); if (!this.EnableInputModule) { disableAllInputModules(); } }
private void CreateGazeInputModule() { if (gazeInputModule == null) { // Before initializing variables of input modules, disable EventSystem to prevent the OnEnable() of input modules being executed. eventSystem.SetActive(false); gazeInputModule = eventSystem.AddComponent <WaveVR_GazeInputModule> (); SetGazeInputModuleParameters(); // Enable EventSystem after initializing input modules. eventSystem.SetActive(true); } }
void Start() { if (EventSystem.current == null) { EventSystem _es = FindObjectOfType <EventSystem> (); if (_es != null) { eventSystem = _es.gameObject; DEBUG("Start() find current EventSystem: " + eventSystem.name); } if (eventSystem == null) { DEBUG("Start() could not find EventSystem, create new one."); eventSystem = new GameObject("EventSystem", typeof(EventSystem)); } } else { eventSystem = EventSystem.current.gameObject; } // Standalone Input Module StandaloneInputModule _sim = eventSystem.GetComponent <StandaloneInputModule> (); if (_sim != null) { _sim.enabled = false; } // Old GazeInputModule GazeInputModule _gim = eventSystem.GetComponent <GazeInputModule>(); if (_gim != null) { Destroy(_gim); } // Gaze Input Module gazeInputModule = eventSystem.GetComponent <WaveVR_GazeInputModule> (); WaveVR_Reticle gazePointer = gameObject.GetComponentInChildren <WaveVR_Reticle> (); if (gazePointer != null) { gazePointerRenderer = gazePointer.gameObject.GetComponent <MeshRenderer> (); DEBUG("Start() found " + gazePointer.gameObject.name); } RingMeshDrawer ringMesh = gameObject.GetComponentInChildren <RingMeshDrawer> (); if (ringMesh != null) { gazeRingRenderer = ringMesh.gameObject.GetComponent <MeshRenderer> (); DEBUG("Start() found " + gazePointer.gameObject.name); } ActivateGazePointer(false); // disable reticle // Controller Input Module controllerInputModule = eventSystem.GetComponent <WaveVR_ControllerInputModule> (); initInteractionModeAndGazeTriggerType(); if (!this.EnableInputModule) { disableAllInputModules(); } }