void Start() { enemyManager = GameObject.Find("EnemyManager"); myWaveSpawner = GameObject.Find("WaveController"); myWaveSpawnerUI = myWaveSpawner.GetComponent <WaveSpawnerUI>(); // my god this is ugly enemyCurrentHP = enemyMaxHP; enemyHPSlider.maxValue = enemyMaxHP; enemyHPSlider.minValue = 0f; enemyHPSlider.value = enemyCurrentHP; }
private void Start() { isTriggered = false; myWaveSpawnerUI = gameObject.GetComponent <WaveSpawnerUI>(); }