void Start()
    {
        enemyManager = GameObject.Find("EnemyManager");

        myWaveSpawner   = GameObject.Find("WaveController");
        myWaveSpawnerUI = myWaveSpawner.GetComponent <WaveSpawnerUI>(); // my god this is ugly

        enemyCurrentHP = enemyMaxHP;

        enemyHPSlider.maxValue = enemyMaxHP;
        enemyHPSlider.minValue = 0f;
        enemyHPSlider.value    = enemyCurrentHP;
    }
 private void Start()
 {
     isTriggered     = false;
     myWaveSpawnerUI = gameObject.GetComponent <WaveSpawnerUI>();
 }