Exemple #1
0
 private IEnumerator Spawn(WaveFactory.MinionSettings minion)
 {
     while (true)
     {
         this.StepSpawn(minion, minion.spawnNo);
         minion.frequency *= 1 / minion.multiplier;
         yield return(new WaitForSeconds(minion.frequency));
     }
 }
Exemple #2
0
 public void StepSpawn(WaveFactory.MinionSettings minion, float toSpawn)
 {
     for (int i = 0; i < toSpawn; i++)
     {
         Vector3    position  = spawnArea.transform.position + new Vector3(Random.Range(-spawnArea.lossyScale.x / 2.0f, spawnArea.lossyScale.x / 2.0f), 0.75f, Random.Range(-spawnArea.lossyScale.z / 2.0f, spawnArea.lossyScale.z / 2.0f));
         GameObject minionObj = ObjectPooler.SharedInstance.GetInactivePooledObject(minion.tag);
         if (minionObj != null)
         {
             minionObj.transform.position = position;
             minionObj.transform.rotation = Quaternion.identity;
         }
         minionObj.SetActive(true);
     }
 }