private void ReadyUI()
    {
        playerHud = Instantiate(Resources.Load <PlayerHUD>("_Prefabs/UI/Player HUD"));
        playerHud.SetUp(ref TeamSummonList);
        playerHud.gameObject.SetActive(false);

        resultUI = Instantiate(Resources.Load <Dungeon_BattleResultPopUp>("_Prefabs/UI/BattleResult PopUp"));
        resultUI.gameObject.SetActive(false);

        waveCountUI = Instantiate(Resources.Load <WaveCount>("_Prefabs/UI/Wave UI"));
        waveCountUI.SetUp(stageData.waveCount);
        waveCountUI.gameObject.SetActive(false);

        var obj = Instantiate(Resources.Load <Dungeon_BattleStartPopUp>("_Prefabs/UI/StageProgress PopUp HUD"));

        obj.Progress();
    }
 void Awake()
 {
     instance = this;
 }