Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (wave != null && wave.Started && !wave.Finished)
        {
            clearTime += Time.deltaTime;
            if (!wave.Finished && WaveFinished)
            {
                wave.Clear(clearTime);
            }

            if (wave.Finished)
            {
                OnWaveFinishedEvent(this.wave);
            }
        }
    }