public void OnDamage(float unitTime)
    {
        if (PlayerNetScript != null)
        {
            if (PlayerNetScript == WaterwheelPlayerNetCtrl.GetInstance())
            {
                return;
            }
            PlayerNetScript.SetActivePlayerGunWaterObj(1);
        }

        if (IsDeadObj)
        {
            return;
        }
        CountDamage++;

        if (unitTime * CountDamage >= DamageTime)
        {
            IsDeadObj = true;
            if (GlobalData.GetInstance().gameMode == GameMode.SoloMode)
            {
                NpcMoveCtrl  npcScript      = gameObject.GetComponent <NpcMoveCtrl>();
                ZaiTiNpcCtrl npcZaiTiScript = gameObject.GetComponent <ZaiTiNpcCtrl>();
                if (npcScript != null || npcZaiTiScript != null)
                {
                    if (npcZaiTiScript != null)
                    {
                        npcZaiTiScript.ShootedByPlayer(0);
                        PlayerAutoFire.AddPlayerShootNpcNum();
                    }
                    else
                    {
                        if (npcScript.NPC_Type == NPC_STATE.BOSS_NPC || npcScript.NPC_Type == NPC_STATE.ZAI_TI_NPC)
                        {
                            return;
                        }
                        else
                        {
                            npcScript.ShootedByPlayer();
                            PlayerAutoFire.AddPlayerShootNpcNum();
                        }
                    }
                }
                else
                {
                    WaterwheelPlayerCtrl.GetInstance().ShootingDeadObj(gameObject);
                }
            }
            else
            {
                if (PlayerNetScript != null)
                {
                    ResetDamageInfo();
                    PlayerNetScript.ActiveXuanYunState();
                    //ScreenLog.Log("ActiveXuanYunState -> name "+gameObject.name);
                }
                else
                {
                    switch (tag)
                    {
                    case "DianDaoFuObj":
                    case "DingShenFuObj":
                    case "HuanWeiFuObj":
                    case "HuanYingFuObj":
                    case "JuLiFuObj":
                        if (Time.realtimeSinceStartup - TimeDaoJuJiHuoVal < 1f)
                        {
                            return;
                        }
                        TimeDaoJuJiHuoVal = Time.realtimeSinceStartup;
                        break;
                    }
                    WaterwheelPlayerNetCtrl.GetInstance().ShootingDeadObj(gameObject);
                }
            }
        }
    }