public override void InitializeModules()
        {
            if (_areModulesInitialized)
            {
                return;
            }

            _mainModule               = new WaterfallMainModule(this, _size);
            _renderingModule          = new WaterfallRenderingModule(this, GetRenderingModuleParameters());
            _meshModule               = new WaterfallMeshModule(this, _meshModuleTopBottomEdgesRelativeLength);
            _materialModule           = new WaterfallMaterialModule(this);
            _ripplesModule            = new WaterfallRipplesModule(this, GetRipplesModuleParameters());
            _animationModule          = new WaterfallAnimationModule(this);
            _attachedComponentsModule = new WaterfallAttachedComponentsModule(this);

            _mainModule.Initialize();
            _meshModule.Initialize();
            _materialModule.Initialize();
            _renderingModule.Initialize();
            _ripplesModule.Initialize();
            _animationModule.Initialze();
            _attachedComponentsModule.Initialize();

            _areModulesInitialized = true;
        }
Exemple #2
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        public override void InitializeModules()
        {
            if (_areModulesInitialized)
            {
                return;
            }

            _mainModule      = new WaterfallMainModule(this, _size);
            _renderingModule = new WaterfallRenderingModule(this, GetRenderingModuleParameters());
            _meshModule      = new WaterfallMeshModule(this);
            _materialModule  = new WaterfallMaterialModule(this);
            _ripplesModule   = new WaterfallRipplesModule(this, GetRipplesModuleParameters());

            _mainModule.Initialize();
            _meshModule.Initialize();
            _materialModule.Initialize();
            _renderingModule.Initialize();
            _ripplesModule.Initialize();

            _areModulesInitialized = true;
        }