internal void SetWaterSource(WaterSource waterSource)
 {
     this.waterSource          = waterSource;
     this.m_VolumeInLiters     = waterSource.GetVolumeLiters();
     this.m_WaterQuality       = waterSource.GetQuality();
     this.m_DrinkingAudio      = "Play_Slurping1";
     this.m_TimeToDrinkSeconds = 4;
 }
Exemple #2
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        internal static void UpdateButtons(Panel_PickWater panel)
        {
            WaterSource waterSource = GetWaterSource(panel);

            if (!waterSource)
            {
                Debug.LogError("Could not find WaterSource");
                return;
            }

            float limit = Water.GetRemainingCapacity(waterSource.GetQuality()) + Water.GetRemainingCapacityEmpty();

            panel.m_ButtonIncrease.SetActive(panel.m_numLiters < limit);
        }
Exemple #3
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        internal static void ClampAmount(Panel_PickWater panel)
        {
            WaterSource waterSource = GetWaterSource(panel);

            if (!waterSource)
            {
                Debug.LogError("Could not find WaterSupply to transfer to");
                return;
            }

            float limit = Water.GetRemainingCapacity(waterSource.GetQuality()) + Water.GetRemainingCapacityEmpty();

            panel.m_numLiters = Mathf.Min(panel.m_numLiters, limit);
        }
Exemple #4
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        internal static void UpdateCapacityInfo(Panel_PickWater panel)
        {
            WaterSource waterSource = GetWaterSource(panel);

            if (!waterSource)
            {
                Debug.LogError("UpdateCapacityInfo: Could not find WaterSource");
                return;
            }

            labelCapacityInfo.text = GetWaterInfo(LiquidQuality.Potable) + "    " +
                                     GetWaterInfo(LiquidQuality.NonPotable) + "    " +
                                     Localization.Get("GAMEPLAY_Empty") + ": " + WaterUtils.FormatWaterAmount(0) + "/" + WaterUtils.FormatWaterAmount(Water.GetRemainingCapacityEmpty());

            labelNoCapacityWarning.gameObject.SetActive(Water.GetRemainingCapacityEmpty() == 0 && Water.GetRemainingCapacity(waterSource.GetQuality()) == 0);
        }