WaterLevel_Controller waterLevel_Controller;//the body of water that get's affected private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Water") { waterLevel_Controller = collision.GetComponent <WaterLevel_Controller>(); waterLevel_Controller.AddWater(1); Destroy(this.gameObject); } }
public void DestroyBubble() //Will add water back { waterLevel_Controller.AddWater(1); Destroy(this.gameObject); }