/// <summary> /// Returns the water level at given location. /// </summary> /// <param name="x">x-coordinate</param> /// <param name="z">z-coordinate</param> /// <returns>Water level</returns> private float GetWaterLevel(float x, float z) { // return ocean == null ? 0.0f : ocean.GetWaterHeightAtLocation(x, z); //return 0.0f; return(waterLevel.GetYWaterLevel(new Vector3(x, 0, z))); }