Exemple #1
0
        private void AddFace(WaterFace face)
        {
            // TODO
            if ((face.Flags & WaterFlags.Visible) != WaterFlags.Visible)
            {
                return;
            }

            var obj = Instantiate(WaterPrefab);

            obj.transform.SetParent(transform);
            var mid = obj.transform.position = face.Vertices.Aggregate(Vector3.zero,
                                                                       (s, x) => s + x.Position) / face.Vertices.Length;

            obj.name = string.Format("WaterFace ({0})", mid);

            var mesh = new Mesh();

            mesh.vertices = face.Vertices.Select(x => x.Position - mid).ToArray();
            mesh.normals  = face.Vertices.Select(x => Vector3.up).ToArray();

            var indices = new int[(face.Vertices.Length - 2) * 3];

            for (var i = 0; i < face.Vertices.Length - 2; ++i)
            {
                var flip = i & 1;
                indices[i * 3 + 0] = i + 1 - flip;
                indices[i * 3 + 1] = i + 0 + flip;
                indices[i * 3 + 2] = i + 2;
            }

            mesh.SetIndices(indices, MeshTopology.Triangles, 0);

            obj.GetComponent <MeshFilter>().sharedMesh = mesh;
        }
Exemple #2
0
    private WaterFace[] CreateWaterFaces()
    {
        // Create a local variable for the new faces.
        var faces = new WaterFace[6];

        // Set the center of this planet in the shader.
        var center = transform.position;

        // Create a face for each direction.
        for (var i = 0; i < directions.Length; i++)
        {
            if (waterMeshFilters[i] == null)
            {
                var waterObj = new GameObject("water mesh " + directions[i]);
                waterObj.transform.parent = transform;
                waterObj.AddComponent <MeshRenderer>().sharedMaterial = this.WaterMaterial;
                waterMeshFilters[i]            = waterObj.AddComponent <MeshFilter>();
                waterMeshFilters[i].sharedMesh = new Mesh();
            }

            faces[i] = new WaterFace(waterMeshFilters[i].sharedMesh, directions[i], settings);
        }

        return(faces);
    }