Inheritance: MonoBehaviour
Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        water = Tap.GetComponent <WaterDrip>();


        startpos = transform.position;
    }
    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        if (drip == null)
        {
            drip = animator.GetComponent <WaterDrip>();
        }

        readyDripTime     = Random.Range(minReadyDrip, maxReadyDrip);
        lastReadyDripTime = Time.time + readyDripTime;
    }