public override void OnResponse(NetState state, RelayInfo info)
        {
            Mobile from = state.Mobile;

            switch (info.ButtonID)
            {
            case 0:
            {
                //Cancel
                from.SendMessage("You decide not to choose a Slayer Deed.");
                LesserSlayerDeed LesserSlayerDeed = new LesserSlayerDeed();
                from.AddToBackpack(LesserSlayerDeed);
            }
            break;

            case 1:
            {
                BalronSlayerDeed BalronSlayerDeedX = new BalronSlayerDeed();
                from.AddToBackpack(BalronSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 2:
            {
                BloodDrinkingSlayerDeed BloodDrinkingSlayerDeedX = new BloodDrinkingSlayerDeed();
                from.AddToBackpack(BloodDrinkingSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 3:
            {
                DaemonSlayerDeed DaemonSlayerDeedX = new DaemonSlayerDeed();
                from.AddToBackpack(DaemonSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 4:
            {
                DragonSlayerDeed DragonSlayerDeedX = new DragonSlayerDeed();
                from.AddToBackpack(DragonSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 5:
            {
                EarthShatterSlayerDeed EarthShatterSlayerDeedX = new EarthShatterSlayerDeed();
                from.AddToBackpack(EarthShatterSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 6:
            {
                ElementalHealthSlayerDeed ElementalHealthSlayerDeedX = new ElementalHealthSlayerDeed();
                from.AddToBackpack(ElementalHealthSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 7:
            {
                FlameDousingSlayerDeed FlameDousingSlayerDeedX = new FlameDousingSlayerDeed();
                from.AddToBackpack(FlameDousingSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 8:
            {
                GargoyleSlayerDeed GargoyleSlayerDeedX = new GargoyleSlayerDeed();
                from.AddToBackpack(GargoyleSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 9:
            {
                LizardmanSlayerDeed LizardmanSlayerDeedX = new LizardmanSlayerDeed();
                from.AddToBackpack(LizardmanSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 10:
            {
                OgreSlayerDeed OgreSlayerDeedX = new OgreSlayerDeed();
                from.AddToBackpack(OgreSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 11:
            {
                OphidianSlayerDeed OphidianSlayerDeedX = new OphidianSlayerDeed();
                from.AddToBackpack(OphidianSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 12:
            {
                OrcSlayerDeed OrcSlayerDeedX = new OrcSlayerDeed();
                from.AddToBackpack(OrcSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 13:
            {
                ScorpionSlayerDeed ScorpionSlayerDeedX = new ScorpionSlayerDeed();
                from.AddToBackpack(ScorpionSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 14:
            {
                SnakeSlayerDeed SnakeSlayerDeedX = new SnakeSlayerDeed();
                from.AddToBackpack(SnakeSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 15:
            {
                SpidersDeathSlayerDeed SpidersDeathSlayerDeedX = new SpidersDeathSlayerDeed();
                from.AddToBackpack(SpidersDeathSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 16:
            {
                SummerWindSlayerDeed SummerWindSlayerDeedX = new SummerWindSlayerDeed();
                from.AddToBackpack(SummerWindSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 17:
            {
                TerathanSlayerDeed TerathanSlayerDeedX = new TerathanSlayerDeed();
                from.AddToBackpack(TerathanSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 18:
            {
                TrollSlayerDeed TrollSlayerDeedX = new TrollSlayerDeed();
                from.AddToBackpack(TrollSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 19:
            {
                VacuumSlayerDeed VacuumSlayerDeedX = new VacuumSlayerDeed();
                from.AddToBackpack(VacuumSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 20:
            {
                WaterDissipationSlayerDeed WaterDissipationSlayerDeedX = new WaterDissipationSlayerDeed();
                from.AddToBackpack(WaterDissipationSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;
            }
        }
		public override void OnResponse( NetState state, RelayInfo info ) 
		{
			Mobile from = state.Mobile;

			switch ( info.ButtonID )
			{
				case 0: 
                    {
					//Cancel
					from.SendMessage( "You decide not to choose a Slayer Deed." );
					LesserSlayerDeed LesserSlayerDeed = new LesserSlayerDeed();
					from.AddToBackpack( LesserSlayerDeed );
				}
				break;
				case 1: 
                    {
					BalronSlayerDeed BalronSlayerDeedX = new BalronSlayerDeed();
					from.AddToBackpack( BalronSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 2:
				{
					BloodDrinkingSlayerDeed BloodDrinkingSlayerDeedX = new BloodDrinkingSlayerDeed();
					from.AddToBackpack( BloodDrinkingSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 3:
				{
					DaemonSlayerDeed DaemonSlayerDeedX = new DaemonSlayerDeed();
					from.AddToBackpack( DaemonSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
                case 4:
                    {
                        DragonSlayerDeed DragonSlayerDeedX = new DragonSlayerDeed();
                        from.AddToBackpack(DragonSlayerDeedX);
                        from.SendMessage("Your choice has been added to your backpack!");
                    }
                    break;
                case 5:
				{
					EarthShatterSlayerDeed EarthShatterSlayerDeedX = new EarthShatterSlayerDeed();
					from.AddToBackpack( EarthShatterSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 6:
				{
					ElementalHealthSlayerDeed ElementalHealthSlayerDeedX = new ElementalHealthSlayerDeed();
					from.AddToBackpack( ElementalHealthSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 7:
				{
					FlameDousingSlayerDeed FlameDousingSlayerDeedX = new FlameDousingSlayerDeed();
					from.AddToBackpack( FlameDousingSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 8:
				{
					GargoyleSlayerDeed GargoyleSlayerDeedX = new GargoyleSlayerDeed();
					from.AddToBackpack( GargoyleSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 9:
				{
					LizardmanSlayerDeed LizardmanSlayerDeedX = new LizardmanSlayerDeed();
					from.AddToBackpack( LizardmanSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 10:
				{
					OgreSlayerDeed OgreSlayerDeedX = new OgreSlayerDeed();
					from.AddToBackpack( OgreSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 11:
				{
					OphidianSlayerDeed OphidianSlayerDeedX = new OphidianSlayerDeed();
					from.AddToBackpack( OphidianSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 12:
				{
					OrcSlayerDeed OrcSlayerDeedX = new OrcSlayerDeed();
					from.AddToBackpack( OrcSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 13:
				{
					ScorpionSlayerDeed ScorpionSlayerDeedX = new ScorpionSlayerDeed();
					from.AddToBackpack( ScorpionSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 14:
				{
					SnakeSlayerDeed SnakeSlayerDeedX = new SnakeSlayerDeed();
					from.AddToBackpack( SnakeSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 15:
				{
					SpidersDeathSlayerDeed SpidersDeathSlayerDeedX = new SpidersDeathSlayerDeed();
					from.AddToBackpack( SpidersDeathSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 16:
				{
					SummerWindSlayerDeed SummerWindSlayerDeedX = new SummerWindSlayerDeed();
					from.AddToBackpack( SummerWindSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 17:
				{
					TerathanSlayerDeed TerathanSlayerDeedX = new TerathanSlayerDeed();
					from.AddToBackpack( TerathanSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 18:
				{
					TrollSlayerDeed TrollSlayerDeedX = new TrollSlayerDeed();
					from.AddToBackpack( TrollSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 19:
				{
					VacuumSlayerDeed VacuumSlayerDeedX = new VacuumSlayerDeed();
					from.AddToBackpack( VacuumSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 20:
				{
					WaterDissipationSlayerDeed WaterDissipationSlayerDeedX = new WaterDissipationSlayerDeed();
					from.AddToBackpack( WaterDissipationSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;

			}
		}