void Start() { if (autoLoadNextLevelAfter <= 0) { //Debug.Log("Auto Load Varible set to <= 0. Will not automatically proceed to next Scene in Build Order."); if (SceneManager.GetActiveScene().buildIndex == 0) { WaterData.LoadItemsData(); EventData.LoadItemsData(); PolicyData.LoadItemsData(); GroupData.LoadItemsData(); } } else { Invoke("LoadNextLevel", autoLoadNextLevelAfter); } }