void Start()
 {
     if (autoLoadNextLevelAfter <= 0)
     {
         //Debug.Log("Auto Load Varible set to <= 0. Will not automatically proceed to next Scene in Build Order.");
         if (SceneManager.GetActiveScene().buildIndex == 0)
         {
             WaterData.LoadItemsData();
             EventData.LoadItemsData();
             PolicyData.LoadItemsData();
             GroupData.LoadItemsData();
         }
     }
     else
     {
         Invoke("LoadNextLevel", autoLoadNextLevelAfter);
     }
 }