Exemple #1
0
    private void RefreshWaste(Transform wasteTransform)
    {
        Waste waste = wasteTransform.GetComponent <Waste>();

        if (waste)
        {
            //If previous parent is Waste refresh it
            waste.RegisterOnRefreshWasteAction(null);
            waste.RefreshChildren();
            stock.RefreshStockRefreshImage();
        }
    }
Exemple #2
0
    public void GetCard()
    {
        int cards = MatchStatistics.instance.isDraw3 ? 3 : 1;

        waste.RegisterOnRefreshWasteAction(FinishReturnWasteAnimation);
        noOfAnimations = 1;
        SaveManager.instance.Save();
        MatchStatistics.instance.moves++;

        for (int i = 0; i < cards; i++)
        {
            if (transform.childCount > 0)
            {
                if (transform.childCount == 1)
                {
                    RefreshStockState(false);
                }

                animationQueueController.SetAnimationStatus(AnimationStatus.inProgress);
                SoundManager.instance.PlayPickCardSound();
                Card card = transform.GetChild(0).GetComponent <Card>();
                card.transform.SetParent(undoHolder);
                card.SetReturnPoint(waste.transform, Constants.vectorZero);
                card.RegisterOnReverseAnimationFinishCB(FinishReturnWasteAnimation);
                noOfAnimations++;
                card.RotateCard(Constants.STOCK_ANIM_TIME);
                card.RegisterOnAnimationFinishCB(FinishReturnWasteAnimation);
                noOfAnimations++;
                card.MoveCard(Constants.STOCK_ANIM_TIME * 2);
            }
            else
            {
                if (i == 0)                 //If first card return stock
                {
                    ReturnCardsFromWasteToStock();
                }
                break;
            }
        }
    }
Exemple #3
0
    private void Undo()
    {
        noOfAnimations = 0;
        waste.RegisterOnRefreshWasteAction(null);
        allMovesSet = false;

        animationQueueController.SetAnimationStatus(AnimationStatus.inProgress);
        if (saveList.Count > 0)
        {
            cardsToAnimate.Clear();
            cardsToRotate.Clear();
            SaveState lastSave = saveList[saveList.Count - 1];
            MatchStatistics.instance.score      = lastSave.score;
            MatchStatistics.instance.moves      = lastSave.moves;
            MatchStatistics.instance.vegasScore = lastSave.vegasScore;
            stock.stockLimit = lastSave.stockLimit;

            for (int i = 0; i < lastSave.cardsInfo.Count; i++)
            {
                Card     myCard     = gameCardsSet[i];
                CardInfo myCardInfo = lastSave.cardsInfo[myCard];
                myCard.gameObject.SetActive(true);

                CheckIfCardNeedRotateAnim(myCard, myCardInfo);

                //trasfrom local position to world pos
                Vector3 prevPos = myCardInfo.GetParent().TransformPoint(myCardInfo.GetPos());
                //if card change position play anim
                if (myCard.transform.parent != myCardInfo.GetParent())
                {
                    if (cardsToAnimate.ContainsKey(myCard))
                    {
                        Debug.LogError("Dictionary has already key " + myCard.name);
                    }
                    else
                    {
                        myCard.lastGoodParametres.lastCardAbove = myCardInfo.GetCardAbove();
                        myCard.SetReturnPoint(myCardInfo.GetParent(), prevPos - myCardInfo.GetParent().position);
                        cardsToAnimate.Add(myCard, myCardInfo);
                    }
                }
                else
                {
                    myCard.transform.SetParent(myCardInfo.GetParent(), true);
                    myCard.transform.position = new Vector3(myCard.transform.position.x, prevPos.y, myCard.transform.position.z);
                }

                myCard.transform.parent.SendMessage("RefreshZone", SendMessageOptions.DontRequireReceiver);
            }

            saveList.Remove(lastSave);
            AnimCards();
            stock.RefreshStockState(lastSave.stockState, false);
        }
        else
        {
            Debug.Log("No moves to undo");
            animationQueueController.CastNextAnimation();
        }
        allMovesSet = true;
    }