void StartListen()
    {
        loopbackCapture = new WasapiLoopbackCapture();
        loopbackCapture.Initialize();

        soundInSource = new SoundInSource(loopbackCapture);

        loopbackCapture.Start();

        singleBlockNotificationStream = new SingleBlockNotificationStream(soundInSource.ToSampleSource());
        realTimeSource = singleBlockNotificationStream.ToWaveSource();

        soundInSource.DataAvailable += DataAvailable;

        singleBlockNotificationStream.SingleBlockRead += SingleBlockNotificationStream_SingleBlockRead;
    }
Exemple #2
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        public FormMain()
        {
            Application.ApplicationExit += Application_ApplicationExit;
            InitializeComponent();

            detector = new SoundEnergyDetector();
            detector.BeatDetected += Detector_BeatDetected;

            wasapi = new WasapiLoopbackCapture(10);
            wasapi.DataAvailable += Wasapi_DataAvailable;
            wasapi.Initialize();
            wasapi.Start();

            chart1.ChartAreas[0].AxisY.Maximum = 1;
            chart1.ChartAreas[0].AxisX.Minimum = 0;
            chart1.ChartAreas[0].AxisX.Maximum = detector.WindowSize;
        }
        public SoundEffect(SoundEffectConfig config) : base(config)
        {
            _soundIn = new WasapiLoopbackCapture();
            _soundIn.Initialize();

            var soundInSource = new SoundInSource(_soundIn);
            var sampleSource  = soundInSource.ToSampleSource();

            const FftSize fftSize = FftSize.Fft1024;

            _fftBuffer        = new float[(int)fftSize];
            _spectrumProvider = new SpectrumProvider(sampleSource.WaveFormat.Channels, sampleSource.WaveFormat.SampleRate, fftSize);

            var notificationSource = new DataNotificationSource(sampleSource);

            notificationSource.DataRead += (s, e) => _spectrumProvider.Add(e.Data, e.Data.Length);

            var waveSource = notificationSource.ToWaveSource(16);
            var buffer     = new byte[waveSource.WaveFormat.BytesPerSecond / 2];

            soundInSource.DataAvailable += (s, e) => { while (waveSource.Read(buffer, 0, buffer.Length) > 0)
                                                       {
                                                           ;
                                                       }
            };

            _spectrum = new LedSpectrum(GenerateColor)
            {
                FftSize            = fftSize,
                SpectrumProvider   = _spectrumProvider,
                UseAverage         = Config.UseAverage,
                MinimumFrequency   = Config.MinimumFrequency,
                MaximumFrequency   = Config.MaximumFrequency,
                ScalingStrategy    = Config.ScalingStrategy,
                ScalingFactor      = Config.ScalingFactor,
                IsXLogScale        = false,
                SpectrumResolution = (int)fftSize
            };

            _spectrum.UpdateFrequencyMapping();
            _soundIn.Start();
        }
        public static void listen(long ms)
        {
            using (WasapiCapture capture = new WasapiLoopbackCapture())
            {
                //if nessesary, you can choose a device here
                //to do so, simply set the device property of the capture to any MMDevice
                //to choose a device, take a look at the sample here: http://cscore.codeplex.com/

                double time = DateTime.Now.TimeOfDay.TotalMilliseconds;

                //initialize the selected device for recording
                capture.Initialize();

                //create a wavewriter to write the data to
                using (WaveWriter w = new WaveWriter("dance_r.wav", capture.WaveFormat))
                {
                    bool caught = false;
                    //setup an eventhandler to receive the recorded data
                    capture.DataAvailable += (s, e) =>
                    {
                        //save the recorded audio

                        Console.WriteLine(e.ByteCount);

                        caught = true;

                        //w.Write(e.Data, e.Offset, e.ByteCount);
                    };

                    //start recording
                    capture.Start();

                    while (!caught)
                    {
                    }

                    //stop recording
                    capture.Stop();
                }
            }
        }
Exemple #5
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        public void StartListen()
        {
            _loopbackCapture = new WasapiLoopbackCapture();
            _loopbackCapture.Initialize();

            _soundInSource = new SoundInSource(_loopbackCapture);

            _basicSpectrumProvider = new BasicSpectrumProvider(_soundInSource.WaveFormat.Channels, _soundInSource.WaveFormat.SampleRate, CFftSize);

            _lineSpectrum = new LineSpectrum(CFftSize)
            {
                SpectrumProvider = _basicSpectrumProvider,
                BarCount         = _spectrumSize,
                UseAverage       = true,
                IsXLogScale      = true,
                ScalingStrategy  = _scalingStrategy
            };

            _loopbackCapture.Start();

            _singleBlockNotificationStream = new SingleBlockNotificationStream(_soundInSource.ToSampleSource());
            _realtimeSource = _singleBlockNotificationStream.ToWaveSource();

            byte[] buffer = new byte[_realtimeSource.WaveFormat.BytesPerSecond / 2];

            _soundInSource.DataAvailable += (s, ea) =>
            {
                while (_realtimeSource.Read(buffer, 0, buffer.Length) > 0)
                {
                    float[] spectrumData = _lineSpectrum.GetSpectrumData(MaxAudioValue);

                    if (spectrumData != null && _receiveAudio != null)
                    {
                        _receiveAudio(spectrumData);
                    }
                }
            };

            _singleBlockNotificationStream.SingleBlockRead += singleBlockNotificationStream_SingleBlockRead;
        }
Exemple #6
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        public void startRecording(MMDevice micDevice, MMDevice speakDevice)
        {
            isRecording = true;
            window.LockUI();
            playSilence();
            makeFileNames();

            micCapture        = new WasapiCapture();
            micCapture.Device = micDevice;
            micCapture.Initialize();

            speakCapture        = new WasapiLoopbackCapture();
            speakCapture.Device = speakDevice;
            speakCapture.Initialize();

            micSource = new SoundInSource(micCapture);

            micWriter = MediaFoundationEncoder.CreateMP3Encoder(micSource.WaveFormat, micFileName);
            byte[] micBuffer = new byte[micSource.WaveFormat.BytesPerSecond];
            micSource.DataAvailable += (s, e) =>
            {
                int read = micSource.Read(micBuffer, 0, micBuffer.Length);
                micWriter.Write(micBuffer, 0, read);
            };

            micCapture.Start();

            speakSource = new SoundInSource(speakCapture);
            speakWriter = MediaFoundationEncoder.CreateMP3Encoder(speakSource.WaveFormat, speakFileName);
            byte[] speakBuffer = new byte[speakSource.WaveFormat.BytesPerSecond];
            speakSource.DataAvailable += (s, e) =>
            {
                int read = speakSource.Read(speakBuffer, 0, speakBuffer.Length);
                speakWriter.Write(speakBuffer, 0, read);
            };

            speakCapture.Start();
        }
Exemple #7
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        // These WasapiCapture objects _and_ their WasapiCapture.Device members must be
        // Dispose()d when you're done with them.
        static Queue <WasapiCapture> GetAudioCaptures()
        {
            // This is run on another thread; it should not use UnityEngine APIs
            var q = new Queue <WasapiCapture>();

            using (var deviceEnumerator = new MMDeviceEnumerator())
                using (var activeDevices = deviceEnumerator.EnumAudioEndpoints(
                           DataFlow.Render, DeviceState.Active)) {
                    foreach (MMDevice device in activeDevices)
                    {
                        var audioCapture = new WasapiLoopbackCapture();
                        audioCapture.Device = device;
                        try {
                            audioCapture.Initialize();
                            q.Enqueue(audioCapture);
                        } catch (CSCore.CoreAudioAPI.CoreAudioAPIException) {
                            audioCapture.Device.Dispose();
                            audioCapture.Dispose();
                        }
                    }
                }
            return(q);
        }
        static int Main(string[] args)
        {
            int    time;
            string output_file;

            switch (args.Length)
            {
            case 1:
                if (args[0] == "-h")
                {
                    System.Console.WriteLine("Usage:");
                    System.Console.WriteLine("    LoopbackCapture.exe <output/wav> <time/milliseconds>");
                    return(1);
                }
                output_file = args[0];
                time        = 0;
                break;

            case 2:
                output_file = args[0];
                try
                {
                    time = Int32.Parse(args[1]);
                }
                catch
                {
                    time = 0;
                }
                break;

            default:
                time        = 0;
                output_file = "record.wav";
                break;
            }

            int sampleRate    = 48000;
            int bitsPerSample = 24;

            //create a new soundIn instance
            using (WasapiCapture soundIn = new WasapiLoopbackCapture())
            {
                //initialize the soundIn instance
                soundIn.Initialize();

                //create a SoundSource around the the soundIn instance
                SoundInSource soundInSource = new SoundInSource(soundIn)
                {
                    FillWithZeros = false
                };

                //create a source, that converts the data provided by the soundInSource to any other format

                IWaveSource convertedSource = soundInSource
                                              .ChangeSampleRate(sampleRate) // sample rate
                                              .ToSampleSource()
                                              .ToWaveSource(bitsPerSample); //bits per sample

                //channels...
                using (convertedSource = convertedSource.ToStereo())
                {
                    //create a new wavefile
                    using (WaveWriter waveWriter = new WaveWriter(output_file, convertedSource.WaveFormat))
                    {
                        //register an event handler for the DataAvailable event of the soundInSource
                        soundInSource.DataAvailable += (s, e) =>
                        {
                            //read data from the converedSource
                            byte[] buffer = new byte[convertedSource.WaveFormat.BytesPerSecond / 2];
                            int    read;

                            //keep reading as long as we still get some data
                            while ((read = convertedSource.Read(buffer, 0, buffer.Length)) > 0)
                            {
                                //write the read data to a file
                                waveWriter.Write(buffer, 0, read);
                            }
                        };

                        //start recording
                        soundIn.Start();

                        //delay and keep recording
                        if (time != 0)
                        {
                            Thread.Sleep(time);
                        }
                        else
                        {
                            Console.ReadKey();
                        }

                        //stop recording
                        soundIn.Stop();
                    }
                }
            }
            return(0);
        }
Exemple #9
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        static void Main(string[] args)
        {
            myConfig = System.Reflection.Assembly.GetExecutingAssembly().GetName().Name + ".cfg";
            if (!ReadConfig() & args.Length == 0)
            {
                WriteLog("ERROR! (Main): Can't read a configuration file. Please, create a new one.");
                Array.Resize(ref args, 1);
                args[0] = "/config";
            }

            string myFullName = System.Reflection.Assembly.GetExecutingAssembly().GetName().FullName;

            WriteLog("(Main): Program started. (" + myFullName + ")");
            string sArgs = string.Join(" ", args);

            WriteLog("(Main): Arguments: " + sArgs);

            if (sArgs.Contains(@"/?"))
            {
                Console.WriteLine("");

                Console.WriteLine("/?       -   Print this message and exit.");
                Console.WriteLine("/config  -   Configure program and exit.");

                Console.WriteLine("\n Press any key to exit...");
                Console.ReadKey();
                Exit(0);
            }

            if (sArgs.Contains(@"/config"))
            {
                Console.WriteLine("");

                Console.WriteLine($"Please, enter a full path of media player application (default is: {appPath}): ");
                string a = Console.ReadLine();
                if (a.Length == 0)
                {
                    a = appPath;
                }
                if (!IsValidFullPath(a))
                {
                    Console.WriteLine("ERROR! Wrong application path.");
                    a = appPath;
                }
                appPath = a;
                appName = string.Join(".", Pop(System.IO.Path.GetFileName(appPath).Split('.')));

                Console.WriteLine($"Please, enter arguments for application if needed (default is: {appARGV}): ");
                a = Console.ReadLine();
                if (a != null & a.Length > 0)
                {
                    appARGV = a;
                }

                Console.WriteLine($"Please, enter a value of delay (in seconds >=5 ) before application will be restarted (default is: {delayBeforeRestartProgram}): ");
                a = Console.ReadLine();
                bool e = false;
                if (a.Length == 0)
                {
                    a = delayBeforeRestartProgram.ToString();
                }
                int b = StrToInt(a, ref e);
                if (b >= 5 & !e)
                {
                    delayBeforeRestartProgram = b;
                }
                else
                {
                    Console.WriteLine("ERROR! Wrong delay value! Should be >=5.");
                }

                while (true)
                {
                    Console.WriteLine("Is configuration below correct?");
                    Console.WriteLine($"\nappPath: {appPath}\nappName: {appName}\nappARGV: {appARGV}\ndelayBeforeRestartProgram: {delayBeforeRestartProgram}");
                    Console.Write("(Y/N): ");
                    a = Console.ReadLine();
                    if (a == "Y" || a == "y")
                    {
                        WriteConfig();
                        break;
                    }
                    else if (a == "N" || a == "n")
                    {
                        Console.WriteLine("Please, rerun this application with /config argument to try again.");
                        break;
                    }
                }


                Console.WriteLine("\nPress any key to exit...");
                Console.ReadKey();
                Exit(0);
            }

            var soundIn = new WasapiLoopbackCapture();

            WriteLog("(Main): Working with: " + soundIn.Device.FriendlyName);
            try
            {
                soundIn.Initialize();
            }
            catch
            {
                WriteLog("ERROR! (Main): Error while initializing device(39). Exiting.");
                Exit(1);
            }
            var soundInSource = new SoundInSource(soundIn);

            try
            {
                ISampleSource source = soundInSource.ToSampleSource();
                soundInSource.DataAvailable += (s, aEvent) => NewData(source);
            }
            catch
            {
                WriteLog("ERROR! (Main): Error while initializing device(50). Exiting.");
                Exit(1);
            }

            WriteLog("(Main): Trying to start sound capturing...");
            try
            {
                soundIn.Start();
                Thread.Sleep(2000);
                if (!newDataIsRunning & !noSoundIsRunning)
                {
                    Thread noSound = new Thread(NoSound);
                    noSound.IsBackground = true;
                    noSound.Start();
                }
            }
            catch
            {
                WriteLog("ERROR! (Main): Error while sound capturing. Exiting.");
                Exit(1);
            }

            WriteLog("(Main): Started.");
        }
Exemple #10
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        void loopRecord()
        {
            // Get current window title of active window
            string title = GetWindowTitle();

            // Wait for the title to change, check 10 times per second
            while (title == GetWindowTitle() || GetWindowTitle() == "Advertisement" || GetWindowTitle() == "Spotify")
            {
                Thread.Sleep(100);
            }
            updateWindowNameDisplay();
            btn_toggleRecord.Invoke((MethodInvoker) delegate
            {
                btn_toggleRecord.Text      = "Recording...";
                btn_toggleRecord.BackColor = Color.LightGreen;
                btn_toggleRecord.ForeColor = Color.White;
            });
            while (!stopRecording)
            {
                using (WasapiCapture capture = new WasapiLoopbackCapture())
                {
                    currentlyplaying cp = null;
                    while (cp == null)
                    {
                        cp = get_Currently_Playing();
                    }
                    if (cp.item != null)
                    {
                        string filename = cp.item.id; // GetWindowTitle();

                        //rtxt_songlist.Invoke((MethodInvoker)delegate {
                        //    // Running on the UI thread
                        //    rtxt_songlist.Text += filename + "\n";
                        //});

                        // rtxt_songlist.Text += filename + "\n";
                        //foreach (char c in System.IO.Path.GetInvalidFileNameChars())
                        //{
                        //    filename = filename.Replace(c, '_');
                        //}


                        //initialize the selected device for recording
                        capture.Initialize();

                        if (!Directory.Exists(path))
                        {
                            Directory.CreateDirectory(path);
                        }

                        //create a wavewriter to write the data to
                        using (WaveWriter w = new WaveWriter(path + "\\" + filename + ".wav", capture.WaveFormat))
                        {
                            //setup an eventhandler to receive the recorded data
                            capture.DataAvailable += (s, E) =>
                            {
                                //save the recorded audio
                                w.Write(E.Data, E.Offset, E.ByteCount);
                            };

                            //start recording
                            capture.Start();

                            //for (int i = 0; i < 100; i++)
                            //{
                            //    Thread.Sleep(time / 100);
                            //    prog_recording.Value = 1 * i;
                            //}

                            // Get current window title of active window
                            string newTitle = GetWindowTitle();
                            // Wait for the title to change, check 10 times per second
                            while (newTitle == GetWindowTitle())
                            {
                                Thread.Sleep(100);
                                updateWindowNameDisplay();
                            }
                            //stop recording
                            capture.Stop();
                            updateWindowNameDisplay();
                            while (GetWindowTitle() == "Advertisement" || GetWindowTitle() == "Spotify")
                            {
                                Thread.Sleep(100);
                                updateWindowNameDisplay();
                            }
                            convertTagAsynch(path, filename, cp);


                            // Thread.Sleep(time);
                        }
                    }
                }

                if (title == GetWindowTitle())
                {
                    stopRecording = true;
                }
            }
            btn_toggleRecord.Invoke((MethodInvoker) delegate
            {
                btn_toggleRecord.Text      = "Record";
                btn_toggleRecord.BackColor = Color.FromArgb(30, 30, 30);
                btn_toggleRecord.ForeColor = Color.White;
            });
        }
        public async Task AudioStreamCommand([
                                                 Summary("Voice Channel name")]
                                             IVoiceChannel channel = null,
                                             [Summary("Number of audio channels, 1 for mono, 2 for stereo (Default)")]
                                             int nAudioChannels = 2,
                                             [Summary("Sample rate in hertz, 48000 (Default)")]
                                             int sampleRate = 48000,
                                             [Summary("Number of bits per sample, 16 (Default)")]
                                             int bitsPerSample = 16)
        {
            var connection = await channel.ConnectAsync();

            var dstream = connection.CreatePCMStream(AudioApplication.Mixed);

            using (WasapiCapture soundIn = new WasapiLoopbackCapture())
            {
                //initialize the soundIn instance
                soundIn.Initialize();

                //create a SoundSource around the the soundIn instance
                //this SoundSource will provide data, captured by the soundIn instance
                SoundInSource soundInSource = new SoundInSource(soundIn)
                {
                    FillWithZeros = false
                };

                //create a source, that converts the data provided by the
                //soundInSource to any other format
                //in this case the "Fluent"-extension methods are being used
                IWaveSource convertedSource = soundInSource
                                              .ChangeSampleRate(sampleRate) // sample rate
                                              .ToSampleSource()
                                              .ToWaveSource(bitsPerSample); //bits per sample
                //int channels = 2;
                //channels...
                using (convertedSource = nAudioChannels == 1 ? convertedSource.ToMono() : convertedSource.ToStereo())
                {
                    //register an event handler for the DataAvailable event of
                    //the soundInSource
                    //Important: use the DataAvailable of the SoundInSource
                    //If you use the DataAvailable event of the ISoundIn itself
                    //the data recorded by that event might won't be available at the
                    //soundInSource yet
                    soundInSource.DataAvailable += (s, e) =>
                    {
                        //read data from the converedSource
                        //important: don't use the e.Data here
                        //the e.Data contains the raw data provided by the
                        //soundInSource which won't have your target format
                        byte[] buffer = new byte[convertedSource.WaveFormat.BytesPerSecond / 2];
                        int    read;

                        //keep reading as long as we still get some data
                        //if you're using such a loop, make sure that soundInSource.FillWithZeros is set to false
                        while ((read = convertedSource.Read(buffer, 0, buffer.Length)) > 0)
                        {
                            //write the read data to a file
                            // ReSharper disable once AccessToDisposedClosure
                            dstream.Write(buffer, 0, read);
                        }
                    };

                    //we've set everything we need -> start capturing data
                    soundIn.Start();

                    Console.WriteLine("Capturing started ... press any key to stop.");
                    Console.ReadKey();
                    soundIn.Stop();
                }
            }
        }
        public void StartListen()
        {
            _isRunning       = true;
            _loopbackCapture = new WasapiLoopbackCapture();
            _loopbackCapture.Initialize();

            _soundInSource = new SoundInSource(_loopbackCapture);

            _basicSpectrumProvider = new BasicSpectrumProvider(_soundInSource.WaveFormat.Channels, _soundInSource.WaveFormat.SampleRate, CFftSize);

            LineSpectrum lineSpectrum50 = new LineSpectrum(CFftSize)
            {
                SpectrumProvider = _basicSpectrumProvider,
                BarCount         = 50,
                UseAverage       = true,
                IsXLogScale      = true,
                ScalingStrategy  = ScalingStrategy.Linear
            };

            LineSpectrum lineSpectrum200 = new LineSpectrum(CFftSize)
            {
                SpectrumProvider = _basicSpectrumProvider,
                BarCount         = 200,
                UseAverage       = true,
                IsXLogScale      = true,
                ScalingStrategy  = ScalingStrategy.Linear
            };

            LineSpectrum lineSpectrum1000 = new LineSpectrum(CFftSize)
            {
                SpectrumProvider = _basicSpectrumProvider,
                BarCount         = 1000,
                UseAverage       = true,
                IsXLogScale      = true,
                ScalingStrategy  = ScalingStrategy.Linear
            };

            _loopbackCapture.Start();

            _singleBlockNotificationStream = new SingleBlockNotificationStream(_soundInSource.ToSampleSource());
            _realtimeSource = _singleBlockNotificationStream.ToWaveSource();

            byte[] buffer = new byte[_realtimeSource.WaveFormat.BytesPerSecond / 2];

            _soundInSource.DataAvailable += (s, ea) =>
            {
                int read;
                while (_isRunning && (read = _realtimeSource.Read(buffer, 0, buffer.Length)) > 0)
                {
                    float[] audioData50   = lineSpectrum50.GetSpectrumData(MaxAudioValue);
                    float[] audioData200  = lineSpectrum200.GetSpectrumData(MaxAudioValue);
                    float[] audioData1000 = lineSpectrum1000.GetSpectrumData(MaxAudioValue);

                    if (audioData50 != null && audioData200 != null && audioData1000 != null && _receiveAudio != null)
                    {
                        _receiveAudio(audioData50, audioData200, audioData1000);
                    }
                }
            };

            _singleBlockNotificationStream.SingleBlockRead += singleBlockNotificationStream_SingleBlockRead;
        }
        public AudioProcessor(Publisher publisher, string outlet = null)
        {
            using WasapiCapture capture = new WasapiLoopbackCapture(CAPTURE_LATENCY);
            capture.Initialize();
            channelNum       = capture.WaveFormat.Channels;
            systemSampleRate = capture.WaveFormat.SampleRate;

            using SoundInSource captureSource =
                      new SoundInSource(capture)
                  {
                      FillWithZeros = false
                  };
            using SimpleNotificationSource notificationSource =
                      new SimpleNotificationSource(FluentExtensions.ToSampleSource(captureSource))
                  {
                      Interval = PROCESS_WINDOW_LENGTH
                  };

            InitializeMonoBuffers(monoBuffers, channelNum, notificationSource.BlockCount);
            blockBuffer       = new float[notificationSource.BlockCount * channelNum];
            lpf               = new LowpassFilter(systemSampleRate, LFE_CUTOFF);
            MonoPulseDetector =
                new SimplePulseDetector(monoBuffers, lfeProvided: false, biQuadFilter: lpf);
            localisationer = new Localisationer(monoBuffers);
            if (channelNum > 2)
            {
                LFEPulseDetector =
                    new SimplePulseDetector(monoBuffers, lfeProvided: true);
            }

            capture.DataAvailable += (s, e) =>
            {
                while (notificationSource.Read(blockBuffer, 0, notificationSource.BlockCount * channelNum) > 0)
                {
                    monoBuffers = Deinterlacing(monoBuffers,
                                                blockBuffer,
                                                channelNum);
                    if (LFEPulseDetector != null)
                    {
                        bool m = MonoPulseDetector.Predict();
                        bool l = LFEPulseDetector.Predict();
                        if (m || l)
                        {
                            double angle = localisationer.GetLoudestAngle();
#if DEBUG
                            Console.Clear();
                            Console.WriteLine($"LFE Level: {LFEPulseDetector.CurrentReading:F3}, LFE Threshold: {LFEPulseDetector.CurrentThreshold:F3}");
                            Console.WriteLine($"Mixed Level: {MonoPulseDetector.CurrentReading:F3}, Mixed Threshold: {MonoPulseDetector.CurrentThreshold:F3}");
                            Console.WriteLine($"Impulse Detected - Mono:{m}, LFE:{l}, Angle: {angle:F3}, Hit Count:{hitCount}");
#endif
                            if (publisher != null && outlet != null)
                            {
                                publisher.Publish(outlet, $"{m}|{l}|{angle:F3}");
                            }

                            hitCount++;
                        }
                    }
                    else
                    {
                        if (MonoPulseDetector.Predict())
                        {
                            double angle = localisationer.GetLoudestAngle();
#if DEBUG
                            Console.Clear();
                            Console.WriteLine($"Level: {MonoPulseDetector.CurrentReading:F3}, Threshold: {MonoPulseDetector.CurrentThreshold:F3}");
                            Console.WriteLine($"Impulse Detected - Mono, Angle:{angle:F3}, Hit Count:{hitCount}");
#endif
                            if (publisher != null && outlet != null)
                            {
                                publisher.Publish(outlet, $"True|False|{angle:F3}");
                            }

                            hitCount++;
                        }
                    }
                }
            };

            StartCapturingAndHold(capture);
        }
Exemple #14
0
        public void Record(string waveFileName, string mp3FileName, bool includeMp3)
        {
            int latency    = 5;
            int sampleRate = 320000;//44100;
            int bits       = 32;
            int channels   = 2;
            //var encoding = AudioEncoding.MpegLayer3;

            WaveFormat waveFormat = new WaveFormat(sampleRate, bits, channels);

            using (WasapiCapture capture = new WasapiLoopbackCapture(latency, waveFormat, ThreadPriority.Highest))
            {
                Dictionary <int, MMDevice> devices = new Dictionary <int, MMDevice>();

                int i = 1;
                foreach (MMDevice device in MMDeviceEnumerator.EnumerateDevices(DataFlow.Render))
                {
                    devices.Add(i, device);
                    i++;
                }

                ColorConsole.WriteLine("Available devices:", ConsoleColor.Blue);

                foreach (var x in devices)
                {
                    if (x.Value.FriendlyName == capture.Device.FriendlyName)
                    {
                        ColorConsole.WriteLine(x.Key + ". " + x.Value.FriendlyName + " [default]", ConsoleColor.Cyan);
                    }
                    else
                    {
                        ColorConsole.WriteLine(x.Key + ". " + x.Value.FriendlyName, ConsoleColor.DarkMagenta);
                    }
                }

                bool optionSelected = false;
                while (!optionSelected)
                {
                    ColorConsole.Write("Select which device above to record from 1,2,3... (Enter for default - ",
                                       ConsoleColor.White, capture.Device.FriendlyName);
                    ColorConsole.Write("{0}", ConsoleColor.Cyan, capture.Device.FriendlyName);
                    ColorConsole.Write(") $", ConsoleColor.White, capture.Device.FriendlyName);


                    ConsoleKeyInfo key = Console.ReadKey();

                    string keystring = key.KeyChar.ToString();

                    if (key.Key == ConsoleKey.Enter)
                    {
                        optionSelected = true;
                    }
                    else if (int.TryParse(keystring, out var result))
                    {
                        capture.Device = devices[result];
                        optionSelected = true;
                    }
                }

                Console.WriteLine();
                ColorConsole.WriteLine("Recording initialising", ConsoleColor.Blue);
                capture.Initialize();

                using (WaveRecorder waveRecorder = new WaveRecorder(waveFileName, capture))
                {
                    ColorConsole.Write("Press ENTER start recording $", ConsoleColor.White);
                    WaitForEnter();

                    ColorConsole.WriteLine("Writing wave to file '{0}'", ConsoleColor.Blue, waveFileName);
                    waveRecorder.StartRecording();

                    ColorConsole.Write("Recording... Press ENTER to end recording $", ConsoleColor.White);
                    WaitForEnter();

                    waveRecorder.EndRecording();
                }

                ColorConsole.WriteLine("Finished recording", ConsoleColor.Blue, Path.GetFullPath(waveFileName));
                ColorConsole.WriteLine("{0} written to disk.", ConsoleColor.Blue, Path.GetFullPath(waveFileName));

                if (includeMp3)
                {
                    ToMp3 toMp3 = new ToMp3();
                    ColorConsole.WriteLine("Creating mp3 from wav...", ConsoleColor.Blue, Path.GetFullPath(mp3FileName));
                    toMp3.ConvertFromWave(waveFileName, mp3FileName);

                    ColorConsole.WriteLine("Finished creating mp3", ConsoleColor.Blue, Path.GetFullPath(mp3FileName));
                    ColorConsole.WriteLine("{0} written to disk.", ConsoleColor.Blue, Path.GetFullPath(mp3FileName));
                    ColorConsole.Write("Press ENTER to exit application $", ConsoleColor.White, Path.GetFullPath(mp3FileName));
                    WaitForEnter();
                }
            }
        }
        static async Task MainAsync()
        {
            Console.Title = "Audio Streamer - PC to Android";

            IPAddress IPAddr;
            bool      UseAdb = false;

            try
            {
                var AdbDevices = Process.Start(new ProcessStartInfo()
                {
                    FileName               = "adb",
                    Arguments              = "devices",
                    UseShellExecute        = false,
                    RedirectStandardOutput = true
                });

                await AdbDevices.StandardOutput.ReadLineAsync();

                UseAdb = !string.IsNullOrWhiteSpace(await AdbDevices.StandardOutput.ReadLineAsync());
            }
            catch (System.ComponentModel.Win32Exception)
            {
            }

            if (UseAdb)
            {
                IPAddr = IPAddress.Loopback;
            }
            else
            {
                Console.Write("IP: ");
                IPAddr = IPAddress.Parse(Console.ReadLine());
            }

            Process.GetCurrentProcess().PriorityClass = ProcessPriorityClass.High;
            using (Capture = new WasapiLoopbackCapture(0, new CSCore.WaveFormat(), ThreadPriority.Highest))
            {
                while (true)
                {
                    var NoSpamDelay = Task.Delay(1000);
                    if (UseAdb)
                    {
                        Process.Start(new ProcessStartInfo()
                        {
                            FileName        = "adb",
                            Arguments       = "forward tcp:1420 tcp:1420",
                            UseShellExecute = false
                        });
                    }

                    using (var Conn = new TcpClient()
                    {
                        NoDelay = true,
                        ReceiveBufferSize = 64,
                        SendBufferSize = 1 << 12    //2^12 = ~4000 so 1000 floats
                    })
                    {
                        try
                        {
                            await Conn.ConnectAsync(IPAddr, ServerPort);

                            Stream = Conn.GetStream();
                            if (Stream.ReadByte() == 1)
                            {
                                Console.WriteLine("Connected to " + IPAddr.ToString());
                                Capture.Initialize();
                                using (Source = new SoundInSource(Capture))
                                {
                                    int SampleRateServer = Source.WaveFormat.SampleRate;
                                    int SampleRateClient = Stream.ReadByte() | Stream.ReadByte() << 8 | Stream.ReadByte() << 16;
                                    if (SampleRateClient != SampleRateServer)
                                    {
                                        Console.WriteLine($"Sample rate mismatch, PC was {SampleRateServer} Hz but client was {SampleRateClient} Hz");
                                        Console.WriteLine("Adjust your PC's sample rate then press any key to try again");
                                        Console.ReadKey();
                                        Console.Clear();
                                    }
                                    else
                                    {
                                        // Start Capturing
                                        Source.DataAvailable += DataAvailable;
                                        Capture.Start();

                                        Console.WriteLine($"Started recording audio at {SampleRateServer} Hz");
                                        Window.SetWindowShown(false);

                                        // Stop Capturing
                                        await(DisconnectWaiter = new TaskCompletionSource <bool>()).Task;
                                        await Task.Run(() => Capture.Stop());

                                        Window.SetWindowShown(true);
                                        Console.WriteLine("Disconnected, stopped recording audio");
                                    }
                                }
                            }
                        }
                        catch { }
                        await NoSpamDelay;
                    }
                }
            }
        }
Exemple #16
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        private bool Initialize()
        {
            if (_initialized)
            {
                return(true);
            }

            var currentTicks = Environment.TickCount;

            if (currentTicks - _lastInitializeTickCount < 1000)
            {
                return(false);
            }
            _lastInitializeTickCount = currentTicks;

            try
            {
                _soundIn = new WasapiLoopbackCapture();
                _soundIn.Initialize();
            }
            catch (Exception e)
            {
                Logger.Debug(e, "Failed to initialize WasapiLoopbackCapture!");
                return(false);
            }

            Logger.Debug($"Initialized WasapiLoopbackCapture on \"{_soundIn.Device.FriendlyName}\"");

            var soundInSource = new SoundInSource(_soundIn);
            var sampleSource  = soundInSource.ToSampleSource();

            const FftSize fftSize = FftSize.Fft1024;

            _fftBuffer        = new float[(int)fftSize];
            _spectrumProvider = new SpectrumProvider(sampleSource.WaveFormat.Channels, sampleSource.WaveFormat.SampleRate, fftSize);

            var notificationSource = new DataNotificationSource(sampleSource);

            notificationSource.DataRead += (s, e) => _spectrumProvider.Add(e.Data, e.Data.Length);

            var waveSource = notificationSource.ToWaveSource(16);
            var buffer     = new byte[waveSource.WaveFormat.BytesPerSecond / 2];

            soundInSource.DataAvailable += (s, e) => { while (waveSource.Read(buffer, 0, buffer.Length) > 0)
                                                       {
                                                           ;
                                                       }
            };

            _spectrum = new LedSpectrum(Config.ColorGradient)
            {
                FftSize          = fftSize,
                SpectrumProvider = _spectrumProvider,
                UseAverage       = Config.UseAverage,
                MinimumFrequency = Config.MinimumFrequency,
                MaximumFrequency = Config.MaximumFrequency,
                ScalingStrategy  = Config.ScalingStrategy,
                ScalingFactor    = Config.ScalingFactor,
                IsXLogScale      = false
            };

            _soundIn.Start();

            _initialized = true;
            return(true);
        }
Exemple #17
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        public AudioProcessor(Publisher publisher, string outlet = null)
        {
            WasapiCapture capture = new WasapiLoopbackCapture(CAPTURE_LATENCY);

            capture.Initialize();
            channelNum       = capture.WaveFormat.Channels;
            systemSampleRate = capture.WaveFormat.SampleRate;

            SoundInSource captureSource =
                new SoundInSource(capture)
            {
                FillWithZeros = false
            };
            SimpleNotificationSource notificationSource =
                new SimpleNotificationSource(FluentExtensions.ToSampleSource(captureSource))
            {
                Interval = PROCESS_WINDOW_LENGTH
            };

            InitializeMonoBuffers(pcmBuffers, channelNum, notificationSource.BlockCount);
            blockBuffer = new float[notificationSource.BlockCount * channelNum];

            capture.DataAvailable += (s, e) =>
            {
                while (notificationSource.Read(blockBuffer, 0, notificationSource.BlockCount * channelNum) > 0)
                {
                    // Extracted audio signal
                    pcmBuffers = Deinterlacing(pcmBuffers,
                                               blockBuffer,
                                               channelNum);

                    CSCore.Utils.Complex[] data = new CSCore.Utils.Complex[pcmBuffers[0].Length];


                    for (int i = 0; i < pcmBuffers.Count; i++)
                    {
                        data[i].Real      = pcmBuffers[0][i];
                        data[i].Imaginary = 0;
                    }

                    //DetectPitch(pcmBuffers);

                    counter++;
                    if (counter % 30 == 0)
                    {
                        Console.Clear();
                        FastFourierTransformation.Fft(data, 8);

                        //Console.WriteLine(data.Length);
                        foreach (var d in data)
                        {
                            Console.Write(Math.Round(d.Value, 4) + " ");
                        }
                        Console.WriteLine();
                    }


                    // TODO: Implement your model
                    //publisher.Publish(outlet, "OUTPUT MESSAGE TO NEXT OUTLET");
                }
            };

            StartCapturingAndHold(capture);
        }