void Start() { damage_hit = GameObject.Find("damage_hit"); script = damage_hit.GetComponent <Player_damage_Endless>(); warning = GameObject.Find("Warning"); script2 = warning.GetComponent <Warning3>(); img = GetComponent <Image>(); img.color = Color.clear; img1 = GetComponent <Image>(); img1.color = Color.clear; img2 = GetComponent <Image>(); img2.color = Color.clear; img3 = GetComponent <Image>(); img3.color = Color.clear; Debug.Log("AA:" + scene_cnt); }
// Use this for initialization void Start() { Bonus = 0; litlle.SetActive(false); litlle_time = 0; little_f = false; dragon_f = false; nextTime = Time.time; Warning = GameObject.Find("Warning"); script1 = Warning.GetComponent <Warning3>(); Fire.SetActive(false); boss_sound.SetActive(false); sound01 = GetComponent <AudioSource>(); BossObj = GameObject.Find("d_016"); //num = Random.Range(1, 4); boss_sound_play = false; //stage_fade.transform.position = new Vector3(80,2.3f,0); get_num = GameStartText.Set_num(); }
// Use this for initialization void Start() { dragon_pre_Red.SetActive(false); dragon_pre_Green.SetActive(false); dragon_pre_Blue.SetActive(false); dragon_Red.SetActive(false); dragon_Green.SetActive(false); dragon_Blue.SetActive(false); get_num = GameStartText.Set_num(); if (get_num == 0) { dragon_pre_Red.SetActive(true); dragon_Red.SetActive(true); //dragon_pre_Green.SetActive(false); //dragon_pre_Blue.SetActive(false); } if (get_num == 1) { //dragon_pre_Red.SetActive(false); dragon_pre_Green.SetActive(true); dragon_Green.SetActive(true); //dragon_pre_Blue.SetActive(false); } if (get_num == 2) { //dragon_pre_Red.SetActive(false); //dragon_pre_Green.SetActive(false); dragon_pre_Blue.SetActive(true); dragon_Blue.SetActive(true); } time = 0; dragon_preview_f = false; Warning = GameObject.Find("Warning"); script1 = Warning.GetComponent <Warning3>(); }
// Update is called once per frame void Update() { life_num = Player_damage_Endless.GetLife(); bool d_f = Warning3.Set_dragon_eye(); //スケルトンの出現制御のフラグ(Warning3.csより参照) Endless_f1_Warning_Boss = script1.Endless_f1_Warning; Endless_f2_Warning_Boss = script1.Endless_f2_Warning; Endless_f3_Warning_Boss = script1.Endless_f3_Warning; Endless_f4_Warning_Boss = script1.Endless_f4_Warning; Boss_Endless_f = false; if (d_f == true && transform.localPosition.x > 14.0f || transform.localPosition.y > 2.0f) { transform.Translate(-1.0f, -1.0f, 0); c_wait_isTrigger.isTrigger = false; } if (transform.localPosition.x <= 14.0f || transform.localPosition.y <= 2.0f) { Fire.SetActive(true); boss_sound.SetActive(true); boss_sound_play = true; fire_start_position_f = true; fire_start_position_x = Fire.transform.position.x; fire_start_position_y = Fire.transform.position.y; dragon_f = true; } if (little_f == true) { litlle_time += Time.deltaTime; if (litlle_time >= 2.0f) { litlle.SetActive(false); litlle_time = 0; little_f = false; } } if (Time.time > nextTime && time_cnt < 40 && time_f == true) { Renderer ren = gameObject.GetComponent <Renderer>(); ren.enabled = !ren.enabled; nextTime += interval; time_cnt++; if (time_cnt == 40) { time_cnt = 0; time_f = false; } } if (Boss_HP <= 0) { stage_fade.transform.Translate(-10.0f, 0, 0); //BossObj.GetComponent<SpriteRenderer>().color = new Color(0, 0, 0, alpha.a); if (stage_fade.transform.position.x <= 10.0f) { boss_sound_play = false; Get_Stage_lv = PlayerPrefs.GetInt("Stage_Lv", 1); Get_play_cnt = PlayerPrefs.GetInt("play_cnt", 0); Get_Stage_lv += 1; Get_play_cnt += 1; PlayerPrefs.SetInt("Heart", life_num); PlayerPrefs.SetInt("Stage_Lv", Get_Stage_lv); PlayerPrefs.SetInt("play_cnt", Get_play_cnt); PlayerPrefs.Save(); LoadScene(); //Destroy(gameObject); //Destroy(Fire.gameObject); } } }
// Use this for initialization void Start() { Warning = GameObject.Find("Warning"); script = Warning.GetComponent <Warning3>(); }