// Use this for initialization void Start() { ok.SetActive(false); wc = GetComponent <WarnController> (); bait = GetComponent <Bait> (); Para p = GameController.db.getPara(GameController.curLevel); bait.setLevel(p); isBaiting = false; isFishing = false; isSuccess = false; for (int i = 0; i < numFish; i++) { Vector3 pos = new Vector3(Random.Range(xMin, xMax), Random.Range(yMin, yMax), Random.Range(zMin, zMax)); allFish [i] = (GameObject)Instantiate(fishPrefab, pos, Quaternion.identity); flock_Island f = allFish [i].GetComponent <flock_Island> (); f.id = i; float scale = Random.Range(0.4f, 0.6f); allFish [i].transform.localScale = new Vector3(scale, scale, scale); f.scale = scale; } goalPos = goalPrefab.transform.position; m_timer = 0; }
// Use this for initialization void Start() { ok.SetActive(false); wc = GetComponent <WarnController> (); bait = GetComponent <Bait> (); Para p = GameController.db.getPara(GameController.curLevel); bait.setLevel(p); isBaiting = false; isFishing = false; isSuccess = false; for (int i = 0; i < numFish; i++) { Vector3 pos = new Vector3(Random.Range(xMin, xMax), Random.Range(yMin, yMax), Random.Range(zMin, zMax)); allFish [i] = (GameObject)Instantiate(fishPrefab, pos, Quaternion.identity); flock_Creek f = allFish [i].GetComponent <flock_Creek> (); f.id = i; float scale = Random.Range(0.2f, 0.6f); allFish [i].transform.localScale = new Vector3(scale, scale, scale); f.scale = scale; } goalPos = goalPrefab.transform.position; m_timer = 0; //Debug.Log ("goalPos: (" + goalPos.x + ", " + goalPos.y + ", " + goalPos.z + ")!"); /*GameController.db = new DataAccess (); * GameController.curLevel = GameController.db.getUserLevel (GameController.username); * GameController.curScore = GameController.db.getUserScore (GameController.username); * GameController.curNumFish = 0;*/ }