private void UpdateWarehouses()
        {
            var oldSelectedWarehouse = _selectedWarehouse;

            Warehouses.Clear();
            var allWarehouse = new Warehouse {
                ID = -1, Name = "All"
            };

            Warehouses.Add(new WarehouseVM {
                Model = allWarehouse
            });

            using (var context = new ERPContext())
            {
                var warehousesFromDatabase = context.Warehouses.OrderBy(warehouse => warehouse.Name);
                foreach (var warehouse in warehousesFromDatabase)
                {
                    Warehouses.Add(new WarehouseVM {
                        Model = warehouse
                    });
                }
            }

            UpdateSelectedWarehouse(oldSelectedWarehouse);
        }
Exemple #2
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        private void OpenAddStorageDialog()
        {
            var dialog = dialogService.ShowDialog <AddStorageDialogWindow, AddStorageDialogViewModel>();

            if (dialog.DialogResult == true)
            {
                Warehouses.Add(dialog.ResultInfo.CreatedWarehouse);
            }
        }
 public void AddNewBuilding(Location l)
 {
     if (l.Building is Warehouse)
     {
         Warehouses.Add(l);
     }
     else if (l.Building is Shop)
     {
         Shops.Add(l);
         applyShopRadiusToCells(l);
     }
 }
        private async void Add(object p)
        {
            var w = new Warehouse()
            {
                Available = true
            };

            using var db = MyDbContext.Instance;
            db.Warehouses.Add(w);
            await db.SaveChangesAsync();

            Warehouses.Add(w);
        }
 public void UpdateWarehouses()
 {
     Warehouses.Clear();
     using (var context = new ERPContext())
     {
         var warehouses = context.Warehouses.OrderBy(warehouse => warehouse.Name);
         foreach (var warehouse in warehouses)
         {
             Warehouses.Add(new WarehouseVM {
                 Model = warehouse
             });
         }
     }
 }
        public async void InitAsync()
        {
            Warehouses.Clear();
            IEnumerable <Warehouse> allWarehouse = null;
            await Task.Run(() =>
            {
                using var db = MyDbContext.Instance;
                allWarehouse = MyDbContext.Instance.Warehouses.AsEnumerable();
            });

            foreach (var i in allWarehouse)
            {
                if (i.Available)
                {
                    Warehouses.Add(i);
                }
            }
        }
Exemple #7
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        public void Initialize()
        {
            Nomenclature.Add(new Nomenclature("AMD"));
            Nomenclature.Add(new Nomenclature("INTEL"));
            Nomenclature.Add(new Nomenclature("NVIDIA"));
            Nomenclature.Add(new Nomenclature("KINGSTON"));
            Nomenclature.Add(new Nomenclature("CORSAIR"));
            Nomenclature.Add(new Nomenclature("WD"));
            Nomenclature.Add(new Nomenclature("SEAGATE"));
            Nomenclature.Add(new Nomenclature("SAMSUNG"));
            Nomenclature.Add(new Nomenclature("PHILIPS"));

            Nomenclature.Add(new Nomenclature("TYPE-A"));
            Nomenclature.Add(new Nomenclature("TYPE-B"));
            Nomenclature.Add(new Nomenclature("TYPE-C"));

            Warehouses.Add(new Warehouse("Main"));
            Warehouses.Add(new Warehouse("Additional"));
            Warehouses.Add(new Warehouse("Another"));
        }
Exemple #8
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        public Block[,] GetMap()
        {
            Block[,] map = new Rails[8, 12];

            // De map wordt vanaf links boven gemaakt
            // Bovenste rij
            for (int i = 0; i < 12; i++)
            {
                if (i == 9)
                {
                    var w = new Wharf(RailType.HORIZONTAL);
                    map[0, i] = w;
                    Wharf     = w;
                }
                else
                {
                    if (i == 11)
                    {
                        map[0, i] = new Rails(RailType.BOTTOMLEFT);
                    }
                    else
                    {
                        map[0, i] = new Rails(RailType.HORIZONTAL);
                    }
                }
            }

            //Rechts boven
            for (int i = 1; i < 4; i++)
            {
                if (i == 3)
                {
                    map[i, 11] = new Rails(RailType.TOPLEFT);
                }
                else
                {
                    map[i, 11] = new Rails(RailType.VERTICAL);
                }
            }

            map[3, 10] = new Rails(RailType.HORIZONTAL);

            var s1 = new Switch(RailType.TOPRIGHT, 3);

            map[3, 9] = s1;
            Switches.Add(s1);

            for (int i = 5; i < 10; i++)
            {
                if (i == 9)
                {
                    map[2, i] = new Rails(RailType.BOTTOMLEFT);
                }
                else if (i == 5)
                {
                    map[2, i] = new Rails(RailType.BOTTOMRIGHT);
                }
                else
                {
                    map[2, i] = new Rails(RailType.HORIZONTAL);
                }
            }

            var s2 = new Switch(RailType.TOPLEFT, 2);

            map[3, 5] = s2;
            Switches.Add(s2);

            map[3, 4] = new Rails(RailType.HORIZONTAL);

            var s3 = new Switch(RailType.TOPRIGHT, 1);

            map[3, 3] = s3;
            Switches.Add(s3);

            for (int i = 1; i < 4; i++)
            {
                if (i == 3)
                {
                    map[2, i] = new Rails(RailType.BOTTOMLEFT);
                }
                else
                {
                    map[2, i] = new Rails(RailType.HORIZONTAL);
                }
            }

            for (int i = 1; i < 4; i++)
            {
                if (i == 3)
                {
                    map[4, i] = new Rails(RailType.TOPLEFT);
                }
                else
                {
                    map[4, i] = new Rails(RailType.HORIZONTAL);
                }
            }

            map[4, 5] = new Rails(RailType.TOPRIGHT);
            map[4, 6] = new Rails(RailType.BOTTOMLEFT);
            map[4, 8] = new Rails(RailType.BOTTOMRIGHT);
            map[4, 9] = new Rails(RailType.TOPLEFT);

            var s4 = new Switch(RailType.TOPRIGHT, 4);

            map[5, 6] = s4;
            Switches.Add(s4);

            map[5, 7] = new Rails(RailType.HORIZONTAL);

            var s5 = new Switch(RailType.TOPLEFT, 5);

            map[5, 8] = s5;
            Switches.Add(s5);

            for (int i = 1; i < 7; i++)
            {
                if (i == 6)
                {
                    map[6, i] = new Rails(RailType.TOPLEFT);
                }
                else
                {
                    map[6, i] = new Rails(RailType.HORIZONTAL);
                }
            }

            for (int i = 8; i < 12; i++)
            {
                if (i == 8)
                {
                    map[6, i] = new Rails(RailType.TOPRIGHT);
                }
                else if (i == 11)
                {
                    map[6, i] = new Rails(RailType.BOTTOMLEFT);
                }
                else
                {
                    map[6, i] = new Rails(RailType.HORIZONTAL);
                }
            }

            for (int i = 1; i < 9; i++)
            {
                map[7, i] = new Parking(RailType.HORIZONTAL);
            }

            for (int i = 8; i < 12; i++)
            {
                if (i == 11)
                {
                    map[7, i] = new Rails(RailType.TOPLEFT);
                }
                else
                {
                    map[7, i] = new Rails(RailType.HORIZONTAL);
                }
            }

            // Warehouses
            var w1 = new Warehouse(RailType.HORIZONTAL, 'A');
            var w2 = new Warehouse(RailType.HORIZONTAL, 'B');
            var w3 = new Warehouse(RailType.HORIZONTAL, 'C');

            Warehouses.Add(w1);
            Warehouses.Add(w2);
            Warehouses.Add(w3);

            map[2, 0] = w1;
            map[4, 0] = w2;
            map[6, 0] = w3;

            map = LinkMap(map);

            return(map);
        }
Exemple #9
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        private void GenerateFields()
        {
            WaterField TempWaterField2 = null;

            FieldArray[0, 0] = new EndWaterField {
                Game = this
            };
            for (int i = 1; i < 12; i++)
            {
                WaterField TempWaterField = new WaterField {
                    Game = this
                };
                FieldArray[i, 0] = TempWaterField;
                if (i == 9)
                {
                    TempWaterField2 = TempWaterField;
                }
                if (i == 11)
                {
                    TempWaterField.MoveAble = this.Ship;
                    Ship.CurrentField       = TempWaterField;
                    ShipField = TempWaterField;
                }
            }
            FieldArray[0, 1] = new EndField();
            for (int i = 1; i < 12; i++)
            {
                FieldArray[i, 1] = new Field();
                if (i == 9)
                {
                    Quay TempQuay = new Quay {
                        Game = this
                    };
                    FieldArray[i, 1]           = TempQuay;
                    TempWaterField2.LowerField = TempQuay;
                }
            }
            FieldArray[11, 2] = new Field();
            Warehouse TempHouse = new Warehouse {
                Game = this
            };

            FieldArray[0, 3] = TempHouse;
            Warehouses.Add(TempHouse);
            for (int i = 1; i < 12; i++)
            {
                if (i != 4 && i != 10)
                {
                    FieldArray[i, 3] = new Field();
                }
            }
            FieldArray[3, 5]  = new Field();
            FieldArray[4, 4]  = new Field();
            FieldArray[10, 4] = new Field();
            FieldArray[11, 4] = new Field();
            TempHouse         = new Warehouse {
                Game = this
            };
            FieldArray[0, 5] = TempHouse;
            Warehouses.Add(TempHouse);
            FieldArray[1, 5] = new Field();
            FieldArray[2, 5] = new Field();
            FieldArray[5, 5] = new Field();
            FieldArray[9, 5] = new Field();
            FieldArray[6, 6] = new Field();
            FieldArray[8, 6] = new Field();
            FieldArray[7, 7] = new Field();
            TempHouse        = new Warehouse {
                Game = this
            };
            FieldArray[0, 8] = TempHouse;
            Warehouses.Add(TempHouse);
            for (int i = 1; i < 12; i++)
            {
                if (i != 7)
                {
                    FieldArray[i, 8] = new Field();
                }
            }
            FieldArray[1, 9] = new ManeuveringField();
            FieldArray[0, 9] = new EndManeuveringField();
            for (int i = 2; i < 12; i++)
            {
                FieldArray[i, 9] = new ManeuveringField();
                if (i == 9 || i == 10 || i == 11)
                {
                    FieldArray[i, 9] = new Field();
                }
            }
            Switch TempSwitch = new Switch {
                UpperField = FieldArray[5, 3], LowerField = FieldArray[5, 5], MayChangeNextField = true
            };

            FieldArray[5, 4] = TempSwitch;
            Switches.Add(TempSwitch);
            TempSwitch = new Switch {
                UpperField = FieldArray[9, 3], LowerField = FieldArray[9, 5]
            };
            FieldArray[9, 4] = TempSwitch;
            Switches.Add(TempSwitch);
            TempSwitch = new Switch {
                UpperField = FieldArray[8, 6], LowerField = FieldArray[8, 8], MayChangeNextField = true
            };
            FieldArray[8, 7] = TempSwitch;
            Switches.Add(TempSwitch);
            TempSwitch = new Switch {
                UpperField = FieldArray[6, 6], LowerField = FieldArray[6, 8]
            };
            FieldArray[6, 7] = TempSwitch;
            Switches.Add(TempSwitch);
            TempSwitch = new Switch {
                UpperField = FieldArray[3, 3], LowerField = FieldArray[3, 5]
            };
            FieldArray[3, 4] = TempSwitch;
            Switches.Add(TempSwitch);
        }