public void Awake() { Instance = this; MyCampLayer = MyCampLayer.value | (1 << LayerMask.NameToLayer(Config.LayerHero)); MyCampLayer = MyCampLayer.value | (1 << LayerMask.NameToLayer(Config.LayerPlayerFriend)); MyCampLayer = MyCampLayer.value | (1 << LayerMask.NameToLayer(Config.LayerMonsterFriend)); }
public void OnDestroy() { Instance = null; }