public void ReadPacket(PacketReader reader) { ClanWarStage = reader.ReadInt32(); TimeLeftSeconds = reader.ReadInt32(); Home = new Clan(); Enemy = new Clan(); Home.Read(reader); Enemy.Read(reader); Unknown1 = reader.ReadInt32(); Unknown2 = reader.ReadInt32(); WarEventCount = reader.ReadInt32(); WarEvents = new List <WarEventEntry>(); for (int i = 0; i < WarEventCount; i++) { var entry = new WarEventEntry(); entry.Unknown1 = reader.ReadInt32(); entry.Unknown2 = reader.ReadInt32(); entry.ReplayID = reader.ReadInt32(); entry.TimeLeftSeconds = reader.ReadInt32(); entry.AttackerClanID = reader.ReadInt64(); entry.AttackerID = reader.ReadInt64(); entry.DefenderClanID = reader.ReadInt64(); entry.DefenderID = reader.ReadInt64(); entry.AttackerName = reader.ReadString(); entry.DefenderName = reader.ReadString(); entry.StarsWon = reader.ReadInt32(); entry.StarsEarned = reader.ReadInt32(); entry.Damage = reader.ReadInt32(); entry.Unknown3 = reader.ReadInt32(); entry.Unknown4 = reader.ReadInt32(); entry.Unknown5 = reader.ReadInt32(); entry.Unknown6 = reader.ReadInt32(); entry.Unknown7 = reader.ReadByte(); entry.Unknown8 = reader.ReadInt32(); entry.Unknown9 = reader.ReadInt32(); entry.Unknown10 = reader.ReadInt32(); entry.Unknown11 = reader.ReadInt32(); WarEvents.Add(entry); } }
public void ReadPacket(PacketReader reader) { ClanWarStage = reader.ReadInt32(); TimeLeftSeconds = reader.ReadInt32(); Home = new Clan(); Enemy = new Clan(); Home.Read(reader); Enemy.Read(reader); Unknown1 = reader.ReadInt32(); Unknown2 = reader.ReadInt32(); WarEventCount = reader.ReadInt32(); WarEvents = new List<WarEventEntry>(); for (int i = 0; i < WarEventCount; i++) { var entry = new WarEventEntry(); entry.Unknown1 = reader.ReadInt32(); entry.Unknown2 = reader.ReadInt32(); entry.ReplayID = reader.ReadInt32(); entry.TimeLeftSeconds = reader.ReadInt32(); entry.AttackerClanID = reader.ReadInt64(); entry.AttackerID = reader.ReadInt64(); entry.DefenderClanID = reader.ReadInt64(); entry.DefenderID = reader.ReadInt64(); entry.AttackerName = reader.ReadString(); entry.DefenderName = reader.ReadString(); entry.StarsWon = reader.ReadInt32(); entry.StarsEarned = reader.ReadInt32(); entry.Damage = reader.ReadInt32(); entry.Unknown3 = reader.ReadInt32(); entry.Unknown4 = reader.ReadInt32(); entry.Unknown5 = reader.ReadInt32(); entry.Unknown6 = reader.ReadInt32(); entry.Unknown7 = reader.ReadByte(); entry.Unknown8 = reader.ReadInt32(); entry.Unknown9 = reader.ReadInt32(); entry.Unknown10 = reader.ReadInt32(); entry.Unknown11 = reader.ReadInt32(); WarEvents.Add(entry); } }
public override void Decode() { base.Decode(); this.m_warState = this.m_stream.ReadInt(); this.m_warStateRemainingSeconds = this.m_stream.ReadInt(); this.m_ownAllianceWarEntry = new AllianceWarEntry(); this.m_ownAllianceWarEntry.Decode(this.m_stream); if (this.m_stream.ReadBoolean()) { this.m_enemyAllianceWarEntry = new AllianceWarEntry(); this.m_enemyAllianceWarEntry.Decode(this.m_stream); } if (this.m_stream.ReadBoolean()) { this.m_warId = this.m_stream.ReadLong(); } this.m_stream.ReadInt(); int count = this.m_stream.ReadInt(); if (count >= 0) { this.m_warEventEntryList = new LogicArrayList <WarEventEntry>(count); for (int i = count - 1; i >= 0; i--) { WarEventEntry warEventEntry = WarEventEntryFactory.CreateWarEventEntryByType(this.m_stream.ReadInt()); warEventEntry.Decode(this.m_stream); this.m_warEventEntryList.Add(warEventEntry); } } }