public IWarEffect CreateWarEffect(WarEffectType warEffectType, bool isWarEffectToggled, bool isWarEffectActive) { return(new WarEffect(warEffectType, isWarEffectToggled, isWarEffectActive)); }
public WarEffect(WarEffectType warEffectType, bool isWarEffectTogled, bool isEffectActive) { this.WarEffectType = warEffectType; this.IsWarEffectTogled = isWarEffectTogled; this.IsEffectActive = isEffectActive; }
public IWarEffect CreateWarEffect(WarEffectType warEffectType, bool isWarEffectToggled, bool isWarEffectActive) { return new WarEffect(warEffectType, isWarEffectToggled, isWarEffectActive); }