public IWarEffect CreateWarEffect(WarEffectType warEffectType, bool isWarEffectToggled, bool isWarEffectActive)
 {
     return(new WarEffect(warEffectType, isWarEffectToggled, isWarEffectActive));
 }
Exemple #2
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 public WarEffect(WarEffectType warEffectType, bool isWarEffectTogled, bool isEffectActive)
 {
     this.WarEffectType = warEffectType;
     this.IsWarEffectTogled = isWarEffectTogled;
     this.IsEffectActive = isEffectActive;
 }
Exemple #3
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 public WarEffect(WarEffectType warEffectType, bool isWarEffectTogled, bool isEffectActive)
 {
     this.WarEffectType     = warEffectType;
     this.IsWarEffectTogled = isWarEffectTogled;
     this.IsEffectActive    = isEffectActive;
 }
 public IWarEffect CreateWarEffect(WarEffectType warEffectType, bool isWarEffectToggled, bool isWarEffectActive)
 {
     return new WarEffect(warEffectType, isWarEffectToggled, isWarEffectActive);
 }