//public GameObject _player;



    // Use this for initialization
    void Start()
    {
        // Make a reference with the Transform Component
        this._transform            = gameObject.GetComponent <Transform>();
        this._initialPositionX     = this._transform.position.x;
        this._WarCryGameController = GameObject.Find("WarCryGameContoller").GetComponent <WarCryGameController> ();
        // Reset the bullets` Sprite to the Top
        //this.Reset ();
    }
    private void _initialize()
    {
        this._transform            = gameObject.GetComponent <Transform> ();
        this._WarCryGameController = GameObject.Find("WarCryGameContoller").GetComponent <WarCryGameController> ();

        //initialize the audio sources array
        this.audioSources = gameObject.GetComponents <AudioSource> ();
        this.coins        = this.audioSources [1];
        this.blast        = this.audioSources [0];
    }
Exemple #3
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 // Use this for initialization
 void Start()
 {
     this._transform = gameObject.GetComponent <Transform> ();
     //initialize the audio sources array
     //this.audioSources = gameObject.GetComponents<AudioSource> ();
     //this.music = this.audioSources [0];
     //this.music.Play ();
     this._warCryGameController = GameObject.Find("WarCryGameContoller").GetComponent <WarCryGameController> ();
     this._warCryGameController.BkgRestCount = 0;
     this.Reset();
     //this._bkgResetCount = 0;
 }
 //PRIVATE METHODS
 private void _initiallizeObjects()
 {
     Instantiate(this._playerController.gameObject);
     this.bossLifeLabel.gameObject.SetActive(false);
     this._bossLifeLine         = 10;
     this._warCryGameController = GameObject.Find("WarCryGameContoller").GetComponent <WarCryGameController> ();
     this._warCryGameController.levelLabel.text = "Level: 3";
     //this._playerController = GameObject.Find ("player").GetComponent<player> ();
     for (int i = 0; i < 2; i++)
     {
         Instantiate(this.miniEnemys);
     }
 }
Exemple #5
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    // Use this for initialization
    void Start()
    {
        // Make a reference with the Transform Component
        this._transform = gameObject.GetComponent <Transform> ();

        // Reset the Ocean Sprite to the Top
        this.Reset();
        //initialize the audio sources array
        this.audioSources          = gameObject.GetComponents <AudioSource> ();
        this._warCryGameController = GameObject.Find("WarCryGameContoller").GetComponent <WarCryGameController> ();
        this._warCryGameController.levelLabel.text = "Level: 1";
        this.music = this.audioSources [0];
        this.music.Play();
        //Initialize
        this._bkgResetCount = 0;
    }