// Use this for initialization void Start() { WapsUnitySDK.removeBannerAdAction(); ballAction.hit_player = 0; Time.timeScale = 1; refreshed = 0; StartCoroutine(FindAndSet(1000)); }
// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.Escape)) { Application.Quit(); } if (Ad_over == false && WapsUnitySDK.getConfigOnLine() == "true") { Ad_over = true; WapsUnitySDK.popAdShowAction(); WapsUnitySDK.bannerAdShowAction(); } }
void OnDestroy() { s_cInstance = null; }
// Use this for initialization void Awake() { DontDestroyOnLoad(this.gameObject); WapsUnitySDK.init(); }