Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (Enemy == null)
     {
         Enemy = Instantiate(enemyPrefab) as GameObject;
         Enemy.transform.position = new Vector3(0, 1, 0);
         float angle = Random.Range(0, 360);
         Enemy.transform.Rotate(0, angle, 0);
         wanderingAI = Enemy.GetComponent <WanderingAI>();
         wanderingAI.OnSpeedChanged(speedMultiplier);
     }
 }