private bool CreatePanicTaskIfStillOnFire()
 {
     if (isOnFire)
     {
         debugHolder.Log("Create next wave of panic", eDebugImportance.Unimportant);
         WanderTask wanderTask = new WanderTask("Panic", TaskScope.Personal, currentRoom.GetRandomSpotInsideRoom, () => isOnFire, 10, 0, false, 2, 4, eAnimationType.Panic, CreatePanicTaskIfStillOnFire);
         AddNewTask(wanderTask);
         return(true);
     }
     return(false);
 }
    private void CreateRunFromFireTask()
    {
        debugHolder.Log("Started creating fire task", eDebugImportance.Unimportant);
        RoomInformation selectedRoom = roomGraph.FindRoomFromStartMatching((x) => x >= 3, currentRoom.ID);

        if (selectedRoom != null)
        {
            hasCreatedFireTask = true;
            WalkTask walkTask = new WalkTask("Walk-RunFromFire", TaskScope.Personal, selectedRoom.GetRandomSpotInsideRoom, 10, 0, false, 2, () => { hasCreatedFireTask = false; debugHolder.Log("I am done running", eDebugImportance.Important); return(true); });
            personalTasks.AddTask(walkTask);
            debugHolder.Log("Created Fire Task", eDebugImportance.Unimportant);
            isOnFire = false;
        }
        else
        {
            debugHolder.Log("Could not find a room to create the fire task", eDebugImportance.Error);
            WanderTask wanderTask = new WanderTask("Panic", TaskScope.Personal, currentRoom.GetRandomSpotInsideRoom, () => isOnFire, 10, 0, false, 2, 4, eAnimationType.Panic, CreatePanicTaskIfStillOnFire);
            AddNewTask(wanderTask);
            isOnFire = true;
        }
    }