private void Start() { Status = PaddleStatus.None; float[] wallBounds = WallManager.CalculateVerticalLeftAndRightWrapBounds(ColliderLength); xLeftWrapBound = wallBounds[0]; xRightWrapBound = wallBounds[1]; // xLeftWrapBound = WallManager.StaticInstance.LeftMostVertical; // xRightWrapBound = WallManager.StaticInstance.RightMostVertical; }