public override void Initialize()
        {
            this.game = new WallDemo.Game ();
            this.game.Initialize (this);

            #region WAVE SOFTWARE LICENSE AGREEMENT
            this.backgroundSplashColor = new Color ("#ebebeb");
            this.spriteBatch = new SpriteBatch (WaveServices.GraphicsDevice);

            var resourceNames = Assembly.GetExecutingAssembly ().GetManifestResourceNames ();
            string name = string.Empty;

            foreach (string item in resourceNames) {
                if (item.Contains ("SplashScreen.wpk")) {
                    name = item;
                    break;
                }
            }

            if (string.IsNullOrWhiteSpace (name)) {
                throw new InvalidProgramException ("License terms not agreed.");
            }

            using (Stream stream = Assembly.GetExecutingAssembly ().GetManifestResourceStream (name)) {
                this.splashScreen = WaveServices.Assets.Global.LoadAsset<Texture2D> (name, stream);
            }
            #endregion
        }
Exemple #2
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        public override void Initialize()
        {
            this.game = new WallDemo.Game();
            this.game.Initialize(this);

            #region WAVE SOFTWARE LICENSE AGREEMENT
            this.backgroundSplashColor = new Color("#ebebeb");
            this.spriteBatch           = new SpriteBatch(WaveServices.GraphicsDevice);

            var    resourceNames = Assembly.GetExecutingAssembly().GetManifestResourceNames();
            string name          = string.Empty;

            foreach (string item in resourceNames)
            {
                if (item.Contains("SplashScreen.wpk"))
                {
                    name = item;
                    break;
                }
            }

            if (string.IsNullOrWhiteSpace(name))
            {
                throw new InvalidProgramException("License terms not agreed.");
            }

            using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(name)) {
                this.splashScreen = WaveServices.Assets.Global.LoadAsset <Texture2D> (name, stream);
            }
            #endregion
        }