void OnTriggerEnter(Collider other) { if (other.tag == "Water") { state = WalkingStates.Swimming; } }
void OnTriggerExit(Collider other) { if (other.tag == "Water") { state = WalkingStates.Normal; } }
void Start() { animator = transform.GetChild(0).GetComponent <Animator> (); cameraT = Camera.main.transform; controller = GetComponent <CharacterController> (); state = WalkingStates.Normal; }