// Start is called before the first frame update
    void Start()
    {
        //Create an empty GameObject for the component we'll be adding.
        GameObject walkerGameObject = new GameObject();

        // Add the component
        walkeri3 = walkerGameObject.AddComponent <WalkerIntro3>();
    }
Exemple #2
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 // Start is called before the first frame update
 void Start()
 {
     // Create the walker
     walkeri3 = new WalkerIntro3();
 }