// Start is called before the first frame update void Start() { enemyID = Constants.enemyID_anchor; enemyHealth = 90; wakeController = gameObject.GetComponent <WakeController_Stationary>(); cannon.transform.eulerAngles = new Vector3(0f, Random.Range(0f, 360f), 0f); }
public InteractableObject_Collectable_canDrop(GameObject objectPrefab, byte objectID, short objectOrder) { this.objectPrefab = objectPrefab; this.objectID = objectID; this.objectOrder = objectOrder; wakeController = objectPrefab.GetComponent <WakeController_Stationary>(); }
// Start is called before the first frame update void Start() { enemyID = Constants.enemyID_ring; enemyHealth = 60; rotationAmountPerFrame = Random.Range(Constants.rotationAmountPerFrame_min, Constants.rotationAmountPerFrame_max); wakeController = gameObject.GetComponent <WakeController_Stationary>(); }