Exemple #1
0
        /// <summary>
        ///     Read from the serial line if a useful chunk is present.
        /// </summary>
        /// <remarks>
        ///     In this case a "useful chunk" means that either the payload size
        ///     and endpoint of a new message or the complete payload of a message
        ///     are present.
        /// </remarks>
        /// <returns>
        ///     True if there was enough data to read, otherwise false.
        /// </returns>
        private bool ReadAndProcessBytes()
        {
            switch (_WaitingState)
            {
            case WaitingStates.NewMessage:
                if (_byteStream.Count >= 4)
                {
                    // Read new payload size and endpoint
                    _CurrentPayloadSize = Util.GetUInt16(ReadBytes(2));
                    _CurrentEndpoint    = Util.GetUInt16(ReadBytes(2));

                    _WaitingState = WaitingStates.Payload;
                    return(true);
                }
                break;

            case WaitingStates.Payload:
                if (_byteStream.Count >= _CurrentPayloadSize)
                {
                    // All of the payload's been received, so read it.
                    var buffer = ReadBytes(_CurrentPayloadSize);
                    RawMessageReceived(this, new RawMessageReceivedEventArgs(_CurrentEndpoint, buffer));
                    // Reset state
                    _WaitingState       = WaitingStates.NewMessage;
                    _CurrentEndpoint    = 0;
                    _CurrentPayloadSize = 0;
                    return(true);
                }
                break;
            }
            // If this hasn't returned yet there wasn't anything interesting to read.
            return(false);
        }
        /// <summary> Read from the serial line if a useful chunk is present.
        /// </summary>
        /// <remarks>
        /// In this case a "useful chunk" means that either the payload size
        /// and endpoint of a new message or the complete payload of a message
        /// are present.
        /// </remarks>
        /// <returns>
        /// True if there was enough data to read, otherwise false.
        /// </returns>
        private bool readAndProcess()
        {
            var endpoint    = new byte[2];
            var payloadSize = new byte[2];

            switch (_WaitingState)
            {
            case WaitingStates.NewMessage:
                if (_SerialPort.BytesToRead >= 4)
                {
                    // Read new payload size and endpoint
                    _SerialPort.Read(payloadSize, 0, 2);
                    _SerialPort.Read(endpoint, 0, 2);
                    if (BitConverter.IsLittleEndian)
                    {
                        // Data is transmitted big-endian, so flip.
                        Array.Reverse(payloadSize);
                        Array.Reverse(endpoint);
                    }
                    _CurrentPayloadSize = BitConverter.ToUInt16(payloadSize, 0);
                    _CurrentEndpoint    = BitConverter.ToUInt16(endpoint, 0);

                    //Debug.WriteLine( "Message metadata received:" );
                    //Debug.WriteLine( "\tPLS: " + _CurrentPayloadSize.ToString() );
                    //Debug.WriteLine( "\tEP:  " + _CurrentEndpoint.ToString() );

                    _WaitingState = WaitingStates.Payload;
                    return(true);
                }
                break;

            case WaitingStates.Payload:
                if (_SerialPort.BytesToRead >= _CurrentPayloadSize)
                {
                    // All of the payload's been received, so read it.
                    var buffer = new byte[_CurrentPayloadSize];
                    _SerialPort.Read(buffer, 0, _CurrentPayloadSize);
                    RawMessageReceived(this, new RawMessageReceivedEventArgs(_CurrentEndpoint, buffer));
                    // Reset state
                    _WaitingState       = WaitingStates.NewMessage;
                    _CurrentEndpoint    = 0;
                    _CurrentPayloadSize = 0;
                    return(true);
                }
                break;
            }
            // If this hasn't returned yet there wasn't anything interesting to read.
            return(false);
        }
Exemple #3
0
        /// <summary>
        ///     Read from the serial line if a useful chunk is present.
        /// </summary>
        /// <remarks>
        ///     In this case a "useful chunk" means that either the payload size
        ///     and endpoint of a new message or the complete payload of a message
        ///     are present.
        /// </remarks>
        /// <returns>
        ///     True if there was enough data to read, otherwise false.
        /// </returns>
        private bool ReadAndProcessBytes()
        {
            switch (_WaitingState)
            {
            case WaitingStates.NewMessage:
                if (_byteStream.Count >= 4)
                {
                    // Read new payload size and endpoint
                    _CurrentPayloadSize = Util.GetUInt16(ReadBytes(2));
                    _CurrentEndpoint    = Util.GetUInt16(ReadBytes(2));

                    _WaitingState = WaitingStates.Payload;
                    return(true);
                }
                break;

            case WaitingStates.Payload:
                if (_byteStream.Count >= _CurrentPayloadSize)
                {
                    // All of the payload's been received, so read it.
                    var buffer = ReadBytes(_CurrentPayloadSize);

                    //byte[] fullPacket = Util.CombineArrays(Util.GetBytes(_CurrentPayloadSize),Util.GetBytes(_CurrentEndpoint),buffer);
                    //System.Console.WriteLine("RECV:" + ((Endpoint)_CurrentEndpoint));
                    //LogPacket("RECV", fullPacket);

                    //Console.WriteLine("RECV:" + ((Endpoint)_CurrentEndpoint).ToString()+"["+buffer.Length+"]");
                    RawMessageReceived(this, new RawMessageReceivedEventArgs(_CurrentEndpoint, buffer));
                    // Reset state
                    _WaitingState       = WaitingStates.NewMessage;
                    _CurrentEndpoint    = 0;
                    _CurrentPayloadSize = 0;
                    return(true);
                }
                break;
            }
            // If this hasn't returned yet there wasn't anything interesting to read.
            return(false);
        }
Exemple #4
0
        /// <summary>
        ///     Read from the serial line if a useful chunk is present.
        /// </summary>
        /// <remarks>
        ///     In this case a "useful chunk" means that either the payload size
        ///     and endpoint of a new message or the complete payload of a message
        ///     are present.
        /// </remarks>
        /// <returns>
        ///     True if there was enough data to read, otherwise false.
        /// </returns>
        private bool ReadAndProcessBytes()
        {
            switch ( _WaitingState )
            {
                case WaitingStates.NewMessage:
                    if ( _byteStream.Count >= 4 )
                    {
                        // Read new payload size and endpoint
                        _CurrentPayloadSize = Util.GetUInt16(ReadBytes(2));
                        _CurrentEndpoint = Util.GetUInt16(ReadBytes(2));

                        //Debug.WriteLine( "Message metadata received:" );
                        //Debug.WriteLine( "\tPLS: " + _CurrentPayloadSize.ToString() );
                        //Debug.WriteLine( "\tEP:  " + _CurrentEndpoint.ToString() );

                        _WaitingState = WaitingStates.Payload;
                        return true;
                    }
                    break;
                case WaitingStates.Payload:
                    if ( _byteStream.Count >= _CurrentPayloadSize )
                    {
                        // All of the payload's been received, so read it.
                        var buffer = ReadBytes(_CurrentPayloadSize);
                        RawMessageReceived( this, new RawMessageReceivedEventArgs( _CurrentEndpoint, buffer ) );
                        // Reset state
                        _WaitingState = WaitingStates.NewMessage;
                        _CurrentEndpoint = 0;
                        _CurrentPayloadSize = 0;
                        return true;
                    }
                    break;
            }
            // If this hasn't returned yet there wasn't anything interesting to read.
            return false;
        }
Exemple #5
0
        /// <summary> Read from the serial line if a useful chunk is present.
        /// </summary>
        /// <remarks>
        /// In this case a "useful chunk" means that either the payload size 
        /// and endpoint of a new message or the complete payload of a message 
        /// are present.
        /// </remarks>
        /// <returns>
        /// True if there was enough data to read, otherwise false.
        /// </returns>
        private bool readAndProcess()
        {
            var endpoint = new byte[2];
            var payloadSize = new byte[2];
            switch ( _WaitingState )
            {
                case WaitingStates.NewMessage:
                    if ( _SerialPort.BytesToRead >= 4 )
                    {
                        // Read new payload size and endpoint
                        _SerialPort.Read( payloadSize, 0, 2 );
                        _SerialPort.Read( endpoint, 0, 2 );
                        if ( BitConverter.IsLittleEndian )
                        {
                            // Data is transmitted big-endian, so flip.
                            Array.Reverse( payloadSize );
                            Array.Reverse( endpoint );
                        }
                        _CurrentPayloadSize = BitConverter.ToUInt16( payloadSize, 0 );
                        _CurrentEndpoint = BitConverter.ToUInt16( endpoint, 0 );

                        //Debug.WriteLine( "Message metadata received:" );
                        //Debug.WriteLine( "\tPLS: " + _CurrentPayloadSize.ToString() );
                        //Debug.WriteLine( "\tEP:  " + _CurrentEndpoint.ToString() );

                        _WaitingState = WaitingStates.Payload;
                        return true;
                    }
                    break;
                case WaitingStates.Payload:
                    if ( _SerialPort.BytesToRead >= _CurrentPayloadSize )
                    {
                        // All of the payload's been received, so read it.
                        var buffer = new byte[_CurrentPayloadSize];
                        _SerialPort.Read( buffer, 0, _CurrentPayloadSize );
                        RawMessageReceived( this, new RawMessageReceivedEventArgs( _CurrentEndpoint, buffer ) );
                        // Reset state
                        _WaitingState = WaitingStates.NewMessage;
                        _CurrentEndpoint = 0;
                        _CurrentPayloadSize = 0;
                        return true;
                    }
                    break;
            }
            // If this hasn't returned yet there wasn't anything interesting to read.
            return false;
        }