Exemple #1
0
        private void WaitForPendingWork()
        {
            var working = WorkStopwatch.IsRunning;

            if (working)
            {
                WorkStopwatch.Stop();
            }

            WaitStopwatch.Start();
            try {
                _DrawThread.WaitForPendingWork();
            } catch (DeviceLostException) {
                _DeviceLost = true;
            } catch (ObjectDisposedException) {
                if (Device.IsDisposed)
                {
                    _Running = false;
                }
                else
                {
                    throw;
                }
            }
            WaitStopwatch.Stop();

            if (working)
            {
                WorkStopwatch.Start();
            }
        }
        private void WaitForPendingWork()
        {
            if (IsDisposed)
            {
                return;
            }

            var working = WorkStopwatch.IsRunning;

            if (working)
            {
                WorkStopwatch.Stop();
            }

            WaitStopwatch.Start();
            try {
                DrawQueue.WaitUntilDrained();
            } catch (DeviceLostException) {
                _DeviceLost = true;
            } catch (ObjectDisposedException) {
                if (Device.IsDisposed)
                {
                    _Running = false;
                }
                else
                {
                    throw;
                }
            }
            WaitStopwatch.Stop();

            if (working)
            {
                WorkStopwatch.Start();
            }
        }