protected void Render(Point newOffset, bool useNewOffset, bool saveRegion) { Rectangle saveBounds = Selection.GetBounds(); PdnRegion selectedRegion = Selection.CreateRegion(); PdnRegion simplifiedRegion = Utility.SimplifyAndInflateRegion(selectedRegion); if (saveRegion) { SaveRegion(simplifiedRegion, saveBounds); } WaitCursorChanger wcc = null; if (this.fullQuality && AppEnvironment.ResamplingAlgorithm == ResamplingAlgorithm.Bilinear) { wcc = new WaitCursorChanger(DocumentWorkspace); } this.ourContext.LiftedPixels.Draw( this.renderArgs.Surface, this.context.deltaTransform, this.fullQuality ? AppEnvironment.ResamplingAlgorithm : ResamplingAlgorithm.NearestNeighbor); if (wcc != null) { wcc.Dispose(); wcc = null; } activeLayer.Invalidate(simplifiedRegion); PositionNubs(this.context.currentMode); simplifiedRegion.Dispose(); selectedRegion.Dispose(); }
protected void Render(Point newOffset, bool useNewOffset, bool saveRegion) { Rectangle saveBounds = Selection.GetBounds(); PdnRegion selectedRegion = Selection.CreateRegion(); PdnRegion simplifiedRegion = Utility.SimplifyAndInflateRegion(selectedRegion); if (saveRegion) { SaveRegion(simplifiedRegion, saveBounds); } WaitCursorChanger wcc = null; if (this.fullQuality && AppEnvironment.ResamplingAlgorithm == ResamplingAlgorithm.Bilinear) { wcc = new WaitCursorChanger(DocumentWorkspace); } this.ourContext.LiftedPixels.Draw( this.renderArgs.Surface, this.context.deltaTransform, this.fullQuality ? AppEnvironment.ResamplingAlgorithm : ResamplingAlgorithm.NearestNeighbor); if (wcc != null) { wcc.Dispose(); wcc = null; } activeLayer.Invalidate(simplifiedRegion); PositionNubs(this.context.currentMode); simplifiedRegion.Dispose(); selectedRegion.Dispose(); }