Exemple #1
0
    // Use this for initialization
    void Start()
    {
        // Check Laser Beam Weapon System
        LaserBeamWeaponSystem = gameObject.GetComponent <WSP_LaserBeamWS>();

        // Laser Level Controller
        LevelController = gameObject.GetComponent <LaserLevelController>();

        firing = false;
    }
 // Use this for initialization
 void Start()
 {
     LaserBeamWSScript  = gameObject.GetComponent <WSP_LaserBeamWS>();
     LaserBeamFiringSFX = gameObject.GetComponent <AudioSource>();
     if (LaserBeamWSScript != null)
     {
         HasLaserBeamWS = true;
     }
     if (HasLaserBeamWS)
     {
         UpdateLaserBeamLevel();
     }
 }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        // Check Laser Beam Weapon System
        LaserBeamWeaponSystem = gameObject.GetComponent <WSP_LaserBeamWS>();
        if (LaserBeamWeaponSystem != null)
        {
            HasLaserBeamWeapon = true;
        }
        else
        {
            HasLaserBeamWeapon = false;
        }

        // Laser Level Controller
        LevelController = gameObject.GetComponent <LaserLevelController>();

        // Add To Weapon System Turret List
        TurretNumber = WSP_DemoController.GlobalAccess.AddLaserBeamTurretToList(this);
    }