// Use this for initialization void Start() { // Check Laser Beam Weapon System LaserBeamWeaponSystem = gameObject.GetComponent <WSP_LaserBeamWS>(); // Laser Level Controller LevelController = gameObject.GetComponent <LaserLevelController>(); firing = false; }
// Use this for initialization void Start() { LaserBeamWSScript = gameObject.GetComponent <WSP_LaserBeamWS>(); LaserBeamFiringSFX = gameObject.GetComponent <AudioSource>(); if (LaserBeamWSScript != null) { HasLaserBeamWS = true; } if (HasLaserBeamWS) { UpdateLaserBeamLevel(); } }
// Use this for initialization void Start() { // Check Laser Beam Weapon System LaserBeamWeaponSystem = gameObject.GetComponent <WSP_LaserBeamWS>(); if (LaserBeamWeaponSystem != null) { HasLaserBeamWeapon = true; } else { HasLaserBeamWeapon = false; } // Laser Level Controller LevelController = gameObject.GetComponent <LaserLevelController>(); // Add To Weapon System Turret List TurretNumber = WSP_DemoController.GlobalAccess.AddLaserBeamTurretToList(this); }