Exemple #1
0
    private Vector3 GetPanDelta()
    {
        if (!this.isPanning)
        {
            return(Vector3.zero);
        }
        if (!DeviceInfo.UsesTouchInput)
        {
            Vector3 vector = WPFMonoBehaviour.ScreenToZ0(this.m_panStartPosition) - WPFMonoBehaviour.ScreenToZ0(Input.mousePosition);
            this.m_panStartPosition = Input.mousePosition;
            this.CalculatePanningSpeed(vector);
            return(vector);
        }
        if (Input.touchCount != 1)
        {
            return(Vector3.zero);
        }
        Touch touch = Input.GetTouch(0);

        if (touch.fingerId != this.m_panTouchFingerId)
        {
            return(Vector3.zero);
        }
        Vector3 vector2 = WPFMonoBehaviour.ScreenToZ0(this.m_panStartPosition) - WPFMonoBehaviour.ScreenToZ0(touch.position);

        this.m_panStartPosition = touch.position;
        this.CalculatePanningSpeed(vector2);
        return(vector2);
    }
Exemple #2
0
    private void UpdateCameraPreview(ref Vector3 currentPos, ref float currentFOV)
    {
        Vector3 b = this.GetPanDelta();

        if (!this.isPanning && this.m_panningSpeed > 10f)
        {
            b = Time.deltaTime * (this.m_panningSpeed - 10f) * this.m_panningVelocity.normalized;
            this.m_panningSpeed *= Mathf.Pow(0.925f, Time.deltaTime / 0.0166666675f);
        }
        currentPos += b;
        float zoomDelta = this.GetZoomDelta();

        if (!this.m_transitionToPreviewActive || zoomDelta > 0f)
        {
            float num = currentFOV;
            currentFOV += zoomDelta;
            float min = (!this.m_transitionToPreviewActive) ? 9f : this.m_cameraBuildZoom;
            currentFOV = Mathf.Clamp(currentFOV, min, this.m_cameraMaxZoom);
            float num2 = currentFOV - num;
            if (num2 < 0f)
            {
                Vector3 a = WPFMonoBehaviour.ScreenToZ0(Input.mousePosition) - currentPos;
                a.z = 0f;
                Vector3 vector = -0.15f * num2 * a;
                Vector3 a2     = currentPos + vector;
                this.EnforceCameraLimits(ref a2, ref currentFOV);
                Vector3 b2 = a2 - (currentPos + vector);
                vector           += b2;
                this.panPosition += vector;
                currentPos       += vector;
            }
        }
        if (GuiManager.GetPointer().doubleClick&& !GuiManager.GetPointer().onWidget)
        {
            WPFMonoBehaviour.levelManager.SetGameState(LevelManager.GameState.Building);
            Singleton <AudioManager> .Instance.Play2dEffect(WPFMonoBehaviour.gameData.commonAudioCollection.cameraZoomIn);
        }
    }
Exemple #3
0
    private void UpdateCameraFollow(ref Vector3 currentPos, ref float currentFOV)
    {
        if (WPFMonoBehaviour.levelManager.ContraptionRunning == null)
        {
            return;
        }
        this.AutoZoom(ref currentPos, ref currentFOV);
        float zoomDelta = this.GetZoomDelta();

        if (currentFOV < this.m_cameraMinZoom)
        {
            float num = this.m_cameraMinZoom - currentFOV;
            currentFOV += 3.5f * num * GameTime.DeltaTime;
        }
        Vector3 position = WPFMonoBehaviour.levelManager.ContraptionRunning.m_cameraTarget.transform.position;
        float   f        = (currentPos.x - position.x) / (currentFOV * ((float)Screen.width / (float)Screen.height));
        float   f2       = (currentPos.y - position.y) / currentFOV;

        if ((Mathf.Abs(f) > 1f || Mathf.Abs(f2) > 1f) && !this.m_returningToDefaultPosition)
        {
            if (this.isPanning || zoomDelta != 0f)
            {
                this.m_freeCameraMode = true;
            }
        }
        else if (this.m_freeCameraMode)
        {
            this.m_freeCameraMode             = false;
            this.m_returningToDefaultPosition = true;
            this.m_returnToCenterSpeed        = 50f;
        }
        Vector3 a;

        if (this.m_freeCameraMode)
        {
            a = Vector3.zero;
        }
        else
        {
            a = position + Vector3.ClampMagnitude(WPFMonoBehaviour.levelManager.ContraptionRunning.m_cameraTarget.GetComponent <Rigidbody>().velocity * 1.5f, 20f) - (currentPos - this.panPosition);
        }
        currentPos += a * GameTime.DeltaTime;
        if (this.isPanning || this.m_panningSpeed > 10f)
        {
            Vector3 vector = this.GetPanDelta();
            if (!this.isPanning)
            {
                vector = Time.deltaTime * (this.m_panningSpeed - 10f) * this.m_panningVelocity.normalized;
                this.m_panningSpeed *= Mathf.Pow(0.925f, Time.deltaTime / 0.0166666675f);
            }
            this.m_autoZoomEnabled = false;
            this.m_autoZoomAmount  = 0f;
            Vector3 a2 = currentPos + vector;
            this.EnforceCameraLimits(ref a2, ref currentFOV);
            Vector3 b = a2 - (currentPos + vector);
            vector           += b;
            this.panPosition += vector;
            currentPos       += vector;
        }
        if (zoomDelta != 0f)
        {
            if (Mathf.Abs(zoomDelta) > 0.01f)
            {
                this.m_returningToDefaultPosition = false;
                this.m_autoZoomEnabled            = false;
                this.m_autoZoomAmount             = 0f;
            }
            float num2 = currentFOV;
            currentFOV += zoomDelta;
            currentFOV  = Mathf.Clamp(currentFOV, this.m_cameraMinZoom, this.m_cameraMaxZoom);
            Vector3 a3 = currentPos;
            this.EnforceCameraLimits(ref a3, ref currentFOV);
            Vector3 b2 = a3 - currentPos;
            this.panPosition += b2;
            float num3 = currentFOV - num2;
            if (num3 < 0f)
            {
                Vector3 a4 = WPFMonoBehaviour.ScreenToZ0(Input.mousePosition) - currentPos;
                a4.z = 0f;
                Vector3 vector2 = -0.15f * num3 * a4;
                Vector3 a5      = currentPos + vector2;
                this.EnforceCameraLimits(ref a5, ref currentFOV);
                Vector3 b3 = a5 - (currentPos + vector2);
                vector2          += b3;
                this.panPosition += vector2;
                currentPos       += vector2;
            }
        }
        if (GuiManager.GetPointer().doubleClick&& !GuiManager.GetPointer().onWidget)
        {
            this.m_returningToDefaultPosition = true;
            if (this.m_freeCameraMode)
            {
                this.m_returnToCenterSpeed = 50f;
            }
        }
        else if (GuiManager.TouchCount != 0)
        {
            this.m_returningToDefaultPosition = false;
        }
        if (this.m_returningToDefaultPosition)
        {
            if (this.m_freeCameraMode)
            {
                this.m_freeCameraMode = false;
            }
            this.m_autoZoomEnabled = true;
            Vector3 b4 = currentPos - this.panPosition;
            this.EnforceCameraLimits(ref b4, ref currentFOV);
            if (this.m_returnToCenterSpeed < 200f)
            {
                this.m_returnToCenterSpeed += 100f * Time.deltaTime;
            }
            Vector3 a6 = -this.panPosition;
            if (a6.sqrMagnitude > 1f)
            {
                a6 = a6.normalized;
            }
            Vector3 vector3 = this.m_returnToCenterSpeed * Time.deltaTime * a6;
            Vector3 a7      = currentPos + vector3;
            this.EnforceCameraLimits(ref a7, ref currentFOV);
            Vector3 b5 = a7 - (currentPos + vector3);
            vector3          += b5;
            this.panPosition += vector3;
            currentPos       += vector3;
            if (Vector3.Distance(currentPos, b4) < 0.01f && Mathf.Abs(this.m_cameraMinZoom - currentFOV) < 0.01f)
            {
                this.m_returningToDefaultPosition = false;
            }
            if (currentFOV > this.m_cameraMinZoom)
            {
                float num4 = this.m_cameraMinZoom - currentFOV;
                num4        = Mathf.Clamp(num4, -1f, 1f);
                currentFOV += 0.2f * this.m_returnToCenterSpeed * num4 * Time.deltaTime;
            }
        }
        else if (!this.isPanning && zoomDelta == 0f)
        {
            this.m_returnToCenterTimer += Time.deltaTime;
            if (this.m_returnToCenterTimer > 4f)
            {
                if (this.m_freeCameraMode)
                {
                    this.m_returnToCenterSpeed = 50f;
                }
                this.m_freeCameraMode = false;
                if (this.m_returnToCenterSpeed < 80f)
                {
                    this.m_returnToCenterSpeed += 40f * Time.deltaTime;
                }
                Vector3 a8 = -this.panPosition;
                if (a8.sqrMagnitude > 1f)
                {
                    a8 = a8.normalized;
                }
                Vector3 vector4 = this.m_returnToCenterSpeed * Time.deltaTime * a8;
                Vector3 a9      = currentPos + vector4;
                this.EnforceCameraLimits(ref a9, ref currentFOV);
                Vector3 b6 = a9 - (currentPos + vector4);
                vector4          += b6;
                this.panPosition += vector4;
                currentPos       += vector4;
            }
        }
        else
        {
            this.m_returnToCenterTimer = 0f;
            this.m_returnToCenterSpeed = 0f;
        }
    }