Exemple #1
0
            private void AddUserAction(LNode action)
            {
                int i = _target.Count;

                _target.SpliceAdd(action, S.Splice);
                if (action.Range.StartIndex > 0 && _target.Count > i)
                {
                    if (LLPG.AddCsLineDirectives)
                    {
                        // Remove folder name. This only makes sense if the output
                        // file and input file are in the same folder; sadly we have
                        // no access to the output file name, but as of 2015-05 it's
                        // always true that the output file will be in the same folder.
                        string filename = System.IO.Path.GetFileName(_target[i].Range.Source.FileName);
                        int    line     = 0;
                        for (; i < _target.Count; i++, line++)
                        {
                            var r = _target[i].Range;
                            if (line != r.Start.Line)
                            {
                                line       = r.Start.Line;
                                _target[i] = _target[i].PlusAttr(F.Trivia(S.TriviaRawTextBefore,
                                                                          string.Format("#line {0} {1}\n", line, Ecs.EcsNodePrinter.PrintString(filename, '"'))));
                            }
                        }
                        _target.Add(F.Trivia(S.RawText, "#line default"));
                    }
                    else
                    {
                        _target[i] = _target[i].PlusAttr(F.Trivia(S.TriviaSLCommentBefore,
                                                                  string.Format(" line {0}", _target[i].Range.Start.Line)));
                    }
                }
            }
Exemple #2
0
 private void AddSwitchHandler(LNode branch, WList <LNode> stmts)
 {
     stmts.SpliceAdd(branch, S.Splice);
     if (EndMayBeReachable(branch))
     {
         stmts.Add(F.Call(S.Break));
     }
 }
Exemple #3
0
            public void Generate(Rule rule)
            {
                CGH.BeginRule(rule);
                _currentRule           = rule;
                _target                = new WList <LNode>();
                _laVarsNeeded          = 0;
                _separatedMatchCounter = _stopLabelCounter = 0;
                _recognizerMode        = rule.IsRecognizer;
                _labelsInUse.Clear();

                Visit(rule.Pred);

                if (_laVarsNeeded != 0)
                {
                    LNode laVars = F.Call(S.Var, CGH.LAType());
                    for (int i = 0; _laVarsNeeded != 0; i++, _laVarsNeeded >>= 1)
                    {
                        if ((_laVarsNeeded & 1) != 0)
                        {
                            laVars = laVars.PlusArg(F.Id("la" + i.ToString()));
                        }
                    }
                    _target.Insert(0, laVars);
                }

                LNode method;

                if (rule.TryWrapperName != null)
                {
                    Debug.Assert(rule.IsRecognizer);
                    method = F.OnNewLine(CGH.CreateTryWrapperForRecognizer(rule));
                    _classBody.SpliceAdd(method, S.Splice);
                }

                method = CGH.CreateRuleMethod(rule, _target.ToVList());
                if (!rule.IsRecognizer)
                {
                    method = F.OnNewLine(method);
                }
                _classBody.SpliceAdd(method, S.Splice);
            }
Exemple #4
0
            // GENERATED CODE EXAMPLE: The methods in this region generate
            // the for(;;) loop in this example and everything inside it, except
            // the calls to Match() which are generated by Visit(TerminalPred).
            // The generated code uses "goto" and "match" blocks in some cases
            // to avoid code duplication. This occurs when the matching code
            // requires multiple statements AND appears more than once in the
            // prediction tree. Otherwise, matching is done "inline" during
            // prediction. We generate a for(;;) loop for (...)*, and in certain
            // cases, we generates a do...while(false) loop for (...)?.
            //
            // rule Foo @{ (('a'|'A') 'A')* 'a'..'z' 'a'..'z' };
            // public void Foo()
            // {
            //     int la0, la1;
            //     for (;;) {
            //         la0 = LA(0);
            //         if (la0 == 'a') {
            //             la1 = LA(1);
            //             if (la1 == 'A')
            //                 goto match1;
            //             else
            //                 break;
            //         } else if (la0 == 'A')
            //             goto match1;
            //         else
            //             break;
            //         match1:
            //         {
            //             Match('A', 'a');
            //             Match('A');
            //         }
            //     }
            //     MatchRange('a', 'z');
            //     MatchRange('a', 'z');
            // }

            private void GenerateCodeForAlts(Alts alts, Dictionary <int, int> timesUsed, PredictionTree tree)
            {
                bool needError = LLPG.NeedsErrorBranch(tree, alts);

                if (!needError && alts.ErrorBranch != null)
                {
                    LLPG.Output(Warning, alts, "The error branch will not be used because the other alternatives are exhaustive (cover all cases)");
                }
                bool userDefinedError = needError && !_recognizerMode && alts.ErrorBranch != null && alts.ErrorBranch != DefaultErrorBranch.Value;

                // Generate matching code for each arm. the "string" in each pair
                // becomes non-null if the matching code for that branch needs to be
                // split out (separated) from the prediction tree because it appears
                // multiple times in the tree. The string is the goto-label name.
                Pair <LNode, string>[] matchingCode = new Pair <LNode, string> [alts.Arms.Count + (userDefinedError ? 1: 0)];
                MSet <int>             unreachable  = new MSet <int>();
                int separateCount = 0;

                for (int i = 0; i < alts.Arms.Count; i++)
                {
                    if (!timesUsed.ContainsKey(i))
                    {
                        unreachable.Add(i);
                        continue;
                    }

                    var codeForThisArm = new WList <LNode>();
                    VisitWithNewTarget(alts.Arms[i], codeForThisArm);

                    matchingCode[i].A = F.Braces(codeForThisArm.ToVList());
                    if (timesUsed[i] > 1 && !SimpleEnoughToRepeat(matchingCode[i].A))
                    {
                        separateCount++;
                        matchingCode[i].B = alts.Arms[i].ChooseGotoLabel()
                                            ?? "match" + (i + 1).ToString();
                    }
                }

                // Add matching code for the error branch, if present. Note: the
                // default error branch, which is produced by IPGCodeGenHelper.
                // ErrorBranch() is handled differently: default error code can
                // differ at each error point in the prediction tree. Therefore
                // we generate it later, on-demand.
                if (userDefinedError)
                {
                    int i            = alts.Arms.Count;
                    var errorHandler = new WList <LNode>();
                    VisitWithNewTarget(alts.ErrorBranch, errorHandler);
                    matchingCode[i].A = F.Braces(errorHandler.ToVList());
                    if (timesUsed[ErrorAlt] > 1 && !SimpleEnoughToRepeat(matchingCode[i].A))
                    {
                        matchingCode[i].B = "error";
                        separateCount++;
                    }
                }

                // Print unreachability warnings
                if (unreachable.Count == 1)
                {
                    LLPG.Output(Warning, alts, string.Format("Branch {{{0}}} is unreachable.", alts.AltName(unreachable.First())));
                }
                else if (unreachable.Count > 1)
                {
                    LLPG.Output(Warning, alts, string.Format("Branches {{{0}}} are unreachable.", unreachable.Select(i => alts.AltName(i)).Join(", ")));
                }
                if (!timesUsed.ContainsKey(ExitAlt) && alts.Mode != LoopMode.None)
                {
                    LLPG.Output(Warning, alts, "Infinite loop. The exit branch is unreachable.");
                }

                Symbol loopType = null;

                // Choose a loop type for (...)* or (...)?:
                if (alts.Mode == LoopMode.Star)
                {
                    loopType = S.For;
                }
                else if (alts.Mode == LoopMode.Opt)
                {
                    if (alts.HasErrorBranch(LLPG) || alts.NonExitDefaultArmRequested())
                    {
                        loopType = S.DoWhile;
                    }
                }

                // If the code for an arm is nontrivial and appears multiple times
                // in the prediction table, it will have to be split out into a
                // labeled block and reached via "goto". I'd rather just do a goto
                // from inside one "if" statement to inside another, but in C#
                // (unlike in CIL, and unlike in C) that is prohibited :(
                DeduplicateLabels(matchingCode);
                var extraMatching = GenerateExtraMatchingCode(matchingCode, separateCount, ref loopType);

                if (separateCount != 0)
                {
                    loopType = loopType ?? S.DoWhile;
                }

                Symbol breakMode = loopType;                 // used to request a "goto" label in addition to the loop
                LNode  code      = GeneratePredictionTreeCode(tree, matchingCode, ref breakMode);

                // Add break/continue between prediction tree and extra matching code,
                // if necessary.
                if (extraMatching.Count != 0 && CodeGenHelperBase.EndMayBeReachable(code))
                {
                    loopType = loopType ?? S.DoWhile;
                    extraMatching.Insert(0, GetContinueStmt(loopType));
                }

                if (!extraMatching.IsEmpty)
                {
                    code = LNode.MergeLists(code, F.Braces(extraMatching), S.Braces);
                }

                if (loopType == S.For)
                {
                    // (...)* => for (;;) {}
                    code = F.Call(S.For, F.List(), F.Missing, F.List(), code);
                }
                else if (loopType == S.DoWhile)
                {
                    // (...)? becomes "do {...} while(false);" IF the exit branch is NOT the default.
                    // If the exit branch is the default, then no loop and no "break" is needed.
                    code = F.Call(S.DoWhile, code, F.@false);
                }
                if (breakMode != loopType && breakMode != null)
                {
                    // Add "stop:" label (plus extra ";" for C# compatibility, in
                    // case the label ends the block in which it is located.)
                    var stopLabel = F.Call(S.Label, F.Id(breakMode))
                                    .PlusTrailingTrivia(F.Trivia(S.TriviaRawText, ";"));
                    code = LNode.MergeLists(code, stopLabel, S.Braces);
                }

                int oldCount = _target.Count;

                _target.SpliceAdd(code, S.Braces);

                // Add comment before code
                if (LLPG.AddComments)
                {
                    var pos     = alts.Basis.Range.Start;
                    var comment = F.Trivia(S.TriviaSLComment, string.Format(" Line {0}: {1}", pos.Line, alts.ToString()));
                    if (_target.Count > oldCount)
                    {
                        _target[oldCount] = _target[oldCount].PlusAttr(comment);
                    }
                }
            }
		private void AddSwitchHandler(LNode branch, WList<LNode> stmts)
		{
			stmts.SpliceAdd(branch, S.Splice);
			if (EndMayBeReachable(branch))
				stmts.Add(F.Call(S.Break));
		}