public Win() { InitializeComponent(); PhysicsTimer = new System.Windows.Threading.DispatcherTimer(); //Set Timer(all 1ms) PhysicsTimer.Interval = TimeSpan.FromMilliseconds(1); //Set Timer(all 1ms) PhysicsTimer.Tick += PhysicsTimer_Tick; //Set Timer(all 1ms) //Set Timer(all 1ms) JumpTimerM = new System.Windows.Threading.DispatcherTimer(); //Set Timer(all 1ms) JumpTimerM.Interval = TimeSpan.FromMilliseconds(1); //Set Timer(all 1ms) JumpTimerM.Tick += JumpTimerM_Tick; //Set Timer(all 1ms) //Set Timer(all 1ms) JumpTimerT = new System.Windows.Threading.DispatcherTimer(); //Set Timer(all 1ms) JumpTimerT.Interval = TimeSpan.FromMilliseconds(1); //Set Timer(all 1ms) JumpTimerT.Tick += JumpTimerT_Tick; //Set Timer(all 1ms) //Set Timer(all 1ms) RightTimerM = new System.Windows.Threading.DispatcherTimer(); //Set Timer(all 1ms) RightTimerM.Interval = TimeSpan.FromMilliseconds(1); //Set Timer(all 1ms) RightTimerM.Tick += RightTimerM_Tick; //Set Timer(all 1ms) //Set Timer(all 1ms) LeftTimerM = new System.Windows.Threading.DispatcherTimer(); //Set Timer(all 1ms) LeftTimerM.Interval = TimeSpan.FromMilliseconds(1); //Set Timer(all 1ms) LeftTimerM.Tick += LeftTimerM_Tick; //Set Timer(all 1ms) //Set Timer(all 1ms) RightTimerT = new System.Windows.Threading.DispatcherTimer(); //Set Timer(all 1ms) RightTimerT.Interval = TimeSpan.FromMilliseconds(1); //Set Timer(all 1ms) RightTimerT.Tick += RightTimerT_Tick; //Set Timer(all 1ms) //Set Timer(all 1ms) LeftTimerT = new System.Windows.Threading.DispatcherTimer(); //Set Timer(all 1ms) LeftTimerT.Interval = TimeSpan.FromMilliseconds(1); //Set Timer(all 1ms) LeftTimerT.Tick += LeftTimerT_Tick; //Set Timer(all 1ms) rnd = new Random(); //Set Timer(all 1ms) rand = rnd.Next(10, 16); //Set Timer(all 1ms) this.Opacity = Class1.brightness / 1850; //Brightness WE.Volume = Class1.Volume; //Volume Music WE.Play(); //Start Music }
private void media_MediaEnded(object sender, RoutedEventArgs e) { WE.Stop(); WE.Play(); }